classic video games as they were never supposed to be

August 17th, 2009 comments stumble it! digg it! by: alisha k.

We may have moved past the blocky look of pixels in modern gaming, but the designs of squares on squares that mark classic games continue to have special places in the hearts of gamers. But what if those storied jaggy characters and interfaces were thrust into the real world?

runte3

With his Jump ‘n’ Run series, photographer Patrick Runte aims to bring the pixels out into the park… or the hedge maze, as it were. The series includes Tetris, Pong, and Space Invaders, though not quite as you might expect to see them. A few of the images are collected here, but there are even more at Runte’s site, from this and other projects.

Now we just need to convince someone to build games from these concepts. If LEGO-everything can work, so can this!

[via GameSetWatch]

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filed under:  geek art + craft retro strange + wonderful video games


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August 17th, 2009 comments: stumble it! digg it! by: alisha k.


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