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Mario in a Box Runs the Wrong Way Through the Mushroom Kingdom

by Paul Strauss

While the post office would probably question the noises coming from inside this cardboard box, I’d be pretty thrilled to receive this mechanical Mario game in the mail if someone wanted to ship me one.


The side-scrolling Super Mario Bros. tribute was created by Adam Kumpf using the Teagueduino open source hardware platform, along with a few basic inputs and outputs. The game is controlled by the potentiometer on the side, allowing Mario to “jump” above and below the advancing obstacles on the belt below. Notice how it picks up speed the further you get into the level. Magnets behind each obstacle provide collision detection, and the box uses a servo to close if you bump into a baddie. No more game for you! Check it out in the video below to see it in action:

Ok, I know that Mario is running the wrong way, but dodging obstacles like that isn’t exactly how you play Super Mario Bros. anyway. It’s more like Spy Hunter. Just turn it on its side, change the icons, and add some bullets and oil slicks, and you do.  Still, it’s a pretty impressive little creation, and you can grab the source code for making your own over at the Teagueduino discussion forums.

[via Reddit]

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Comments (2):

  1. Chris Bolton says:

    OMG! I have wanted to build one of these since I was 7 year old.. weird I know, but I was in my second year of primary school and our teacher was showing us small electric motors.. At that time the original game boy was out and I really wanted one..

    I came up with a similar idea to this, but obviously at 7 years old I didn’t have any chance of actually building it.

    I’ve made an exploded diagram of my idea here –


    I now run a small iOS computer game company with a background in 3D art.. who says you never become what you wanted to be when you were a kid eh!

  2. Chris Bolton says:

    Ok scrap that I was in my 5th year thinking back and was about 10.. I thought 7 years old was a bit crazy

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