A videogame is the only form of art that can not only simulate an experience but immerse its audience through interaction. That simulation is of course flawed and limited – Daigo Umehara wouldn’t stand a chance against a real martial artist – but still. A few hours into a game and more often than not, our description of gameplay won’t be in terms of pushing a button or moving a joystick. It’s about catching someone in your weapon’s sights, working hard to gather materials for our next masterpiece, beating the buzzer. I think this illustration by Bradley Oesch sums it up neatly.
You can order the Game Point art print on Society6 for $16-$45(USD). It’s also available as a stretched canvas or as a laptop skin.