Eight years ago (in the game Impact Winter’s setting), an asteroid struck Manitoba. That was indeed bad, but the worst part was the amount of debris it kicked up into the atmosphere. As a result, the oceans froze over, the skies darkened, and snow covered everything. You play as Jacob Solomon who, along with his robot named Ako-Light, is leading a small group of survivors who are using an abandoned church as their home. There is hope, however, since the game starts with Ako-Light getting a “mysterious broadcast claiming that help will arrive in 30 days.”
Each of the other survivors offers something to the group’s well-being from crafting to repairing and upgrading Ako-Light to medicine, but all of those skills will require raw materials that are buried by 40 feet of snow out in the void. You’ll need to manage everybody’s physical and mental health, upgrade the church, and upgrade Ako-Light to last those 30 days.
What I really like is the emphasis on risk vs. reward that the developers are using. Ako-Light, for example, is very useful, offering maps, light, and a bunch of other upgrade features like heat “drilling,” but when his battery dies Jacob has to carry him, causing increased fatigue.
The developers said their inspiration comes from The Thing, The Oregon Trail, Fallout, and Don’t Starve, but I found myself thinking the decision-making sounded a lot like FTL. Impact Winter is new on Kickstarter, and you should give these people money.