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	<title>Technabob &#187; codec</title>
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		<title>Speed Up iPod and Psp Video Encoding</title>
		<link>http://technabob.com/blog/2006/11/20/speed-up-ipod-and-psp-video-encoding/</link>
		<comments>http://technabob.com/blog/2006/11/20/speed-up-ipod-and-psp-video-encoding/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 04:02:05 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Media Players]]></category>
		<category><![CDATA[accelerator]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[codec]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[H.264]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[mp4]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/11/20/speed-up-ipod-and-psp-video-encoding/</guid>
		<description><![CDATA[If you&#8217;re frustrated with how long it takes to convert your videos into a format that can be played back on your portable device, this new device promises to significantly reduce the time required to encode videos into the popular H.264/.mp4 encoding format used by both the iPod and PSP&#8230;]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re frustrated with how long it takes to convert your videos into a format that can be played back on your portable device, this new device promises to significantly reduce the time required to encode videos into the popular H.264/.mp4 encoding format used by both the iPod and PSP among others.</p>
<div align="center"><img id="image754" src="http://technabob.com/blog/wp-content/uploads/2006/11/ads_instant_video.jpg" alt="ads instant video"  title="ads instant video photo" /></div>
<p>The <a href="http://www.adstech.com/products/RDX-160/intro/RDX-160_intro.asp?pid=RDX-160">ADS InstantVideo To-Go</a> is a portable USB encoding accelerator which claims to encode at the rate of about 5 minutes of video every 1 minute. Typical software accelerators only can encode H.264 about 1 minute of video every 3 to 5 minutes, meaning that the ADS dongle should speed up encoding by as much as 15x to 25x over software solutions. Priced at $80, it&#8217;s not inexpensive for such a narrow purpose, but if your video card doesn&#8217;t have some sort of encoding acceleration (such as AMD/ATI&#8217;s <a href="http://ati.amd.com/technology/Avivo/index.html">Avivo-capable cards</a>,) it might be worth it.</p>
<p>[via <a href="http://www.reghardware.co.uk/2006/11/20/ads_touts_usb_h264_accelerator/">Reg Hardware</a>]</p>
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		<title>Xbox 360 HD DVD Playback: Over 4.7 Million Lines of Code</title>
		<link>http://technabob.com/blog/2006/11/05/xbox-360-hd-dvd-playback-over-47-million-lines-of-code/</link>
		<comments>http://technabob.com/blog/2006/11/05/xbox-360-hd-dvd-playback-over-47-million-lines-of-code/#comments</comments>
		<pubDate>Mon, 06 Nov 2006 00:06:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[codec]]></category>
		<category><![CDATA[decode]]></category>
		<category><![CDATA[hd dvd]]></category>
		<category><![CDATA[hdtv]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/11/05/xbox-360-hd-dvd-playback-over-47-million-lines-of-code/</guid>
		<description><![CDATA[In this post by Shaheen Gandhi, an engineer on the Xbox 360 Platform Team, a massive amount of code went into the HD DVD playback system for the Xbox 360.
As a result of the complexities of decoding HD DVD audio and video content, as well as providing a user&#8230;]]></description>
			<content:encoded><![CDATA[<p><img id="image728" src="http://technabob.com/blog/wp-content/uploads/2006/11/xbox360_hd_dvd_2.jpg" alt="xbox360 hd dvd 2" align="right" class="inline" title="xbox360 hd dvd 2 photo" />In <a href="http://blogs.msdn.com/xboxteam/archive/2006/11/03/emergence-day.aspx">this post</a> by <a href="http://blogs.msdn.com/user/Profile.aspx?UserID=17268">Shaheen Gandhi</a>, an engineer on the Xbox 360 Platform Team, a massive amount of code went into the HD DVD playback system for the Xbox 360.</p>
<p>As a result of the complexities of decoding HD DVD audio and video content, as well as providing a user interface and DRM, over 4.7 million lines of code went into the HD DVD software. Among the components that had to be developed and integrated:</p>
<ul>
<li>Video Codecs: H.264, MPEG-2, VC1</li>
<li>Audio Codecs: Dolby Digital+, DTS, TrueHD, LPCM, MPEG</li>
<li>HDi: The HD DVD runtime engine</li>
<li>GDI: Drawing stuff like menus</li>
<li>AACS: Cryptography/DRM stuff</li>
<li>MF: Audio/Video pipeline</li>
</ul>
<p>Remember, there is no hardware HD DVD decoder chip set on board the Xbox 360. As a result, the HD DVD subsystem is almost entirely written in software. It&#8217;s one of the most demanding applications written for the 360 to date, using up all six of the system&#8217;s hardware threads. According to Shaheen&#8217;s post:</p>
<blockquote><div>At the moment, the player software pushes Xbox 360 harder than any other (save, perhaps, Gears of War during some particularly busy parts of the game).</div>
</blockquote>
<p>Now keep in mind, it&#8217;s not like millions of lines of NEW code had to be written here, with many of the codecs and graphic libraries already in existence. That said, it&#8217;s still staggering how much effort went into the development of this add-on.</p>
<p>[via <a href="http://blogs.msdn.com/xboxteam/archive/2006/11/03/emergence-day.aspx">Xbox Team blog</a>]</p>
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