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	<title>Technabob &#187; gesture</title>
	<atom:link href="http://technabob.com/blog/tag/gesture/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>Cool Gadgets, Gizmos, Games and Geek Stuff</description>
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		<title>G.I.A. Interactive Robot Gives You Creepy Face Time</title>
		<link>http://technabob.com/blog/2012/05/09/g-i-a-interactive-robot/</link>
		<comments>http://technabob.com/blog/2012/05/09/g-i-a-interactive-robot/#comments</comments>
		<pubDate>Wed, 09 May 2012 15:00:10 +0000</pubDate>
		<dc:creator>Conner Flynn</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[creepy]]></category>
		<category><![CDATA[face recognition]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=93664</guid>
		<description><![CDATA[The G.I.A. (Gestural Interactive Automaton) is a robotic sculpture that was created by Daniel Jay Bertner. It is mounted on the wall and it is basically a projection sphere and a webcam attached to three servo-controlled articulating arms. A human face is projected onto the sphere, and that face that&#8230;]]></description>
			<content:encoded><![CDATA[<p>The G.I.A. (Gestural Interactive Automaton) is a robotic sculpture that was created by <a href="http://danbertner.wordpress.com/2012/05/05/g-i-a/">Daniel Jay Bertner</a>. It is mounted on the wall and it is basically a projection sphere and a webcam attached to three servo-controlled articulating arms. A human face is projected onto the sphere, and that face that will watch your every move.<br />
<span id="more-93664"></span><br />
<img class="aligncenter size-full wp-image-93672" src="http://technabob.com/blog/wp-content/uploads/2012/05/GIA-Robot.jpg" alt="GIA Robot" width="600" height="450" title="GIA Robot photo" /><br />
The face follows you around and changes its expression according to your reactions, creating interaction. Daniel wants to bridge the gap between man and machine through this process, which uses open source motion tracking and facial recognition software.</p>
<p><iframe width="620" height="379" src="http://www.youtube.com/embed/0fb56yl-tpE?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Think of it like those paintings where the eyes watch your every move and follow you. It&#8217;s like that, but better/creepier. You may very well have nightmares after you watch it watching you.</p>
<p>[via <a href="http://www.engadget.com/2012/05/08/interactive-robot-mimics-emotions-follows-you-around/">Engadget</a> via <a href="http://www.geeky-gadgets.com/g-i-a-interactive-robot-mimics-emotions-follows-you/">Geeky-Gadgets</a>]</p>
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		<item>
		<title>Air Clicker: Pretend You Have a Camera to Take Real Pictures</title>
		<link>http://technabob.com/blog/2011/11/23/air-clicker-camera-concept/</link>
		<comments>http://technabob.com/blog/2011/11/23/air-clicker-camera-concept/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 19:00:48 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[portable]]></category>
		<category><![CDATA[weird]]></category>
		<category><![CDATA[Yanko Design]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=74457</guid>
		<description><![CDATA[The ubiquity of touchscreen-equipped devices have popularized the use of intuitive and simple gestures to command gadgets. But gestures shouldn&#8217;t be the only thing to consider when making a device, or we might end up with something like the Air Clicker concept. On paper, it&#8217;s a playful and exciting idea:&#8230;]]></description>
			<content:encoded><![CDATA[<p>The ubiquity of touchscreen-equipped devices have popularized the use of intuitive and simple gestures to command gadgets. But gestures shouldn&#8217;t be the only thing to consider when making a device, or we might end up with something like the Air Clicker concept. On paper, it&#8217;s a playful and exciting idea: what if you could actually take pictures just by pretending that you&#8217;re holding a traditional camera?</p>
<p><img class="aligncenter size-full wp-image-74458" src="http://technabob.com/blog/wp-content/uploads/2011/11/air-clicker-concept-by-yeon-su-kim.jpg" alt="air clicker concept by yeon su kim" width="600" height="380" title="air clicker concept by yeon su kim photo" /></p>
<p><span id="more-74457"></span>Yeon Su Kim conjured the Air Clicker as a Bluetooth-enabled camera that connects with smartphones. It consists of two wearable devices – a thumb ring that carries the camera itself and a forefinger ring that can sense tension. To take a picture, simply assume the camera gesture and then click with your index finger. The picture is then sent to your smartphone. You can also use it to take video, by pretending that you&#8217;re holding&#8230;a lens? A telescope?</p>
<p><img class="aligncenter size-full wp-image-74459" src="http://technabob.com/blog/wp-content/uploads/2011/11/air-clicker-concept-by-yeon-su-kim-2.jpg" alt="air clicker concept by yeon su kim 2" width="600" height="494" title="air clicker concept by yeon su kim 2 photo" /></p>
<p>By now I&#8217;m sure that you can also see the reasons why this concept won&#8217;t click in real life. First of all, where does this small and thin device get its power? Second, the placement of the camera is plain wrong. It may seem appropriate given the concept, but since there&#8217;s no viewfinder the user has no idea where exactly he&#8217;s aiming at.</p>
<p>Instead of a thumb camera I think it would be better if there was a head-mounted unit, something like an eye patch or the <a href="http://dragonball.wikia.com/wiki/Scouter">Scouter</a> in <em>Dragon Ball Z.</em> The tension-sensor is a great idea though, and I&#8217;m sure it could be put to use in many other ways, like more accurate motion-controllers for video games or as input devices for the disabled.</p>
<p>[via <a href="http://www.yankodesign.com/2011/11/18/two-finger-camera/">Yanko Design</a>]</p>
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		<title>Touch UI Back Touch Adds Second Touchpad to iPhone</title>
		<link>http://technabob.com/blog/2011/01/08/touch-ui-back-touch-iphone-touchscreen/</link>
		<comments>http://technabob.com/blog/2011/01/08/touch-ui-back-touch-iphone-touchscreen/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 13:00:58 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[CES 2011]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=46978</guid>
		<description><![CDATA[Here&#8217;s an unusual add-on I stumbled onto at CES earlier today. It&#8217;s made by a Korean outfit called Touch UI, and the case is called the Back Touch. It does exactly what it sounds like &#8211; it gives you a second touch surface on the back of the iPhone 4.&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an unusual add-on I stumbled onto at CES earlier today. It&#8217;s made by a Korean outfit called Touch UI, and the case is called the Back Touch. It does exactly what it sounds like &#8211; it gives you a second touch surface on the back of the iPhone 4.</p>
<p style="text-align: center;"><img class="size-full wp-image-46981  aligncenter" title="iphone_back_touch_case" src="http://technabob.com/blog/wp-content/uploads/2011/01/iphone_back_touch_case.jpg" alt="iphone back touch case" width="600" height="328" /></p>
<p><span id="more-46978"></span>The case fits snugly around your iOS device, and adds a trackpad to the back which can be used for additional gesture controls. Out of the box, dragging down opens up the address bar, search box, most visited sites or text entry box &#8211; presumably based on context, but it wasn&#8217;t clear from the spec sheet I picked up. Specs for the additional multitouch pad are 480&#215;320 resolution at 163ppi.</p>
<p style="text-align: center;"><img class="size-full wp-image-46985  aligncenter" title="iphone_back_touch_case_spec_sheet" src="http://technabob.com/blog/wp-content/uploads/2011/01/iphone_back_touch_case_spec_sheet.jpg" alt="iphone back touch case spec sheet" width="600" height="735" /></p>
<p>Other gestures include dragging to the right to move back one page, dragging to the left to move forward, and dragging up open up the add bookmark menu in Safari.  There&#8217;s also double-tap and triple-tap commands, as well as two-finger gestures. According to Touch UI, you can specify which gestures do what as well.</p>
<p>There&#8217;s also a version called the iTATOO for the iPod Touch, which appears to be more bulky and adds more features like an FM transmitter and a battery pack. I couldn&#8217;t find pricing information on the Back Touch, but you can hunt down the guys who make it <a href="http://touchui.kr/">here</a>.</p>
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		<title>Gesture-Driven Robot Arm: Perfect for Remote-Controlled Stranglings</title>
		<link>http://technabob.com/blog/2010/12/16/gesture-driven-robot-arm/</link>
		<comments>http://technabob.com/blog/2010/12/16/gesture-driven-robot-arm/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 03:01:13 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[remote controlled]]></category>
		<category><![CDATA[robot]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=45267</guid>
		<description><![CDATA[There are already remote-controlled robots out there that allow an operator to control robotic arms using their own hands. Doctors are even using such technologies to perform remote surgery. But this is the first time I&#8217;ve seen a robotic arm that can be controlled simply through gestures.

Developed at the&#8230;]]></description>
			<content:encoded><![CDATA[<p>There are already remote-controlled robots out there that allow an operator to control robotic arms using their own hands. Doctors are even using such technologies to perform remote surgery. But this is the first time I&#8217;ve seen a robotic arm that can be controlled simply through gestures.</p>
<p style="text-align: center;"><img class="size-full wp-image-45268  aligncenter" title="gesture_controlled_robot" src="http://technabob.com/blog/wp-content/uploads/2010/12/gesture_controlled_robot.jpg" alt="gesture controlled robot" width="600" height="348" /></p>
<p><span id="more-45267"></span>Developed at the University of Tsukuba, this robot arm is connected to a computer with a pair of video cameras which can detect the hand, arm and finger movements of its master. Whatever he does, the robot follows. As you can see from the video below, it&#8217;s actually quite impressive how well it mimics the individual finger movements and grip of its operator.</p>
<p><a href="http://technabob.com/blog/2010/12/16/gesture-driven-robot-arm/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>It&#8217;s even been tied to a database that&#8217;s capable of adapting itself to numerous different hands. At this point, the robot arm system still has a tiny bit of lag, and isn&#8217;t precise enough to perform medical procedures. Still, it&#8217;s a very promising step in the development of remotely controlled robot avatars &#8211; and that&#8217;s something we all want, right?</p>
<p>[via <a href="http://www.diginfo.tv/2010/12/15/10-0260-f-en.php">Diginfo TV</a>]</p>
]]></content:encoded>
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		<title>Kinect Minority Report Hack: Fingers Detected!</title>
		<link>http://technabob.com/blog/2010/12/11/kinect-minority-report-hack/</link>
		<comments>http://technabob.com/blog/2010/12/11/kinect-minority-report-hack/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 04:36:59 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[minority report]]></category>
		<category><![CDATA[mit]]></category>
		<category><![CDATA[willow garage]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=44858</guid>
		<description><![CDATA[Engineers from MIT CSAIL have figured out out how to get the Xbox 360 Kinect to not just sense larger body movements, but to actually detect individual fingertips in mid-air.

They used the data points to replicate a rudimentary version of the gesture interfaces seen in <em>Minority Report&#8230;</em> &#8211; sans]]></description>
			<content:encoded><![CDATA[<p>Engineers from <a href="http://www.csail.mit.edu/">MIT CSAIL</a> have figured out out how to get the Xbox 360 Kinect to not just sense larger body movements, but to actually detect individual fingertips in mid-air.</p>
<p style="text-align: center;"><img class="size-full wp-image-44859  aligncenter" title="kinect-minority_report-hack_mit" src="http://technabob.com/blog/wp-content/uploads/2010/12/kinect-minority_report-hack_mit.jpg" alt="kinect minority report hack mit" width="600" height="365" /></p>
<p><span id="more-44858"></span>They used the data points to replicate a rudimentary version of the gesture interfaces seen in <em>Minority Report</em> &#8211; sans gloves, of course.The guys used something called the Point Cloud Library from Willow Garage&#8217;s open source robotic control package <a href="http://www.ros.org/wiki/">ROS</a>.</p>
<p>Here&#8217;s a video of the hack in action:</p>
<p><a href="http://technabob.com/blog/2010/12/11/kinect-minority-report-hack/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>One can only hope that some games start to surface that take advantage of individual finger movements. I could see this coming in handy for puzzle games, and maybe something like the part of Bioshock where you hack into the security system &#8211; this would be a much cooler way to test your dexterity. Also, for virtual porn.</p>
<p>If you&#8217;re interested in giving this a shot for yourself, you&#8217;ll need to grab the ROS Kinect code <a href="http://www.ros.org/wiki/kinect">here</a>, and MIT&#8217;s code <a href="http://www.ros.org/wiki/mit-ros-pkg">here</a>. I&#8217;m not sure exactly what else you need to do to make it all work though, so install at your own risk.</p>
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		<title>Microsoft Kinect Hacked Into Computer Gesture Interface</title>
		<link>http://technabob.com/blog/2010/11/25/microsoft-kinect-gesture-interface-hack-for-pc/</link>
		<comments>http://technabob.com/blog/2010/11/25/microsoft-kinect-gesture-interface-hack-for-pc/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 16:16:37 +0000</pubDate>
		<dc:creator>Range</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=43763</guid>
		<description><![CDATA[I&#8217;ve been thinking about computer interfaces for a while, and I was pleasantly surprised that Microsoft is embracing the hacking of the Kinect, instead of shunning it. The latest hack includes using the Kinect as an interface for your computer. Think about it, you could do air swipes and program&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about computer interfaces for a while, and I was pleasantly surprised that Microsoft is embracing the hacking of the Kinect, instead of shunning it. The latest hack includes using the Kinect as an interface for your computer. Think about it, you could do air swipes and program complex gestures since the Kinect has so many IR spots to map what it sees.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-43764" src="http://technabob.com/blog/wp-content/uploads/2010/11/112510_rg_KinectHackW7.jpg" alt="112510 rg KinectHackW7" width="600" height="362" title="112510 rg KinectHackW7 photo" /></p>
<p>This hack comes courtesy of the <a href="http://fluid.media.mit.edu/">MIT Media Lab Fluid Interfaces Group</a>, and it allows them to use their Kinect as a gestural interface for browsing the web.</p>
<p><a href="http://technabob.com/blog/2010/11/25/microsoft-kinect-gesture-interface-hack-for-pc/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>But the MIT guys aren&#8217;t the only gesture game in town. <a href="http://www.evoluce.com/en/company/pressreleases.php?we_objectID=28">Evoluce</a>&#8216;s  solution will support simultaneous multitouch and multiuser control of applications, which sounds pretty good to me. The video below showcases what Evoluce can do.</p>
<p><a href="http://technabob.com/blog/2010/11/25/microsoft-kinect-gesture-interface-hack-for-pc/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Frankly, I wasn&#8217;t that interested in the Kinect on the Xbox 360, but it if can be used in this  fashion, I&#8217;ll buy one. It could potentially evolve into a multitouch  remote control plugin for HTPCs and desktop computers.</p>
<p>[via <a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/">Engadget</a>]</p>
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		<title>Hitachi Gesture-Based Interface: Why Do We Hate Buttons So Much?</title>
		<link>http://technabob.com/blog/2010/07/28/hitachi-gesture-based-interface/</link>
		<comments>http://technabob.com/blog/2010/07/28/hitachi-gesture-based-interface/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 11:45:49 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[hitachi]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=36874</guid>
		<description><![CDATA[Seriously, will the future be button-less? What&#8217;s up with this surge of motion- and gesture-based UIs? Aside from Microsoft and Sony working on motion-based gaming controllers, Hitachi is also currently working on a Minority Report-ish interface. The company plans on using the technology for digital signage, and – this I&#8230;]]></description>
			<content:encoded><![CDATA[<p>Seriously, will the future be button-less? What&#8217;s up with this surge of motion- and gesture-based UIs? Aside from Microsoft and Sony working on motion-based gaming controllers, Hitachi is also currently working on a Minority Report-ish interface. The company plans on using the technology for digital signage, and – this I can understand – in the medical field, to enable doctors to manipulate data without actually touching the monitor.</p>
<p style="text-align: center;"><img class="size-full wp-image-36876  aligncenter" src="http://technabob.com/blog/wp-content/uploads/2010/07/hitachi-gesture-based-interface.jpg" alt="hitachi gesture based interface" width="600" height="338" title="hitachi gesture based interface photo" /></p>
<p><span id="more-36874"></span>Here&#8217;s the interface in action. It&#8217;s still in development, hence the delay in response, but it does work:</p>
<p><a href="http://technabob.com/blog/2010/07/28/hitachi-gesture-based-interface/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>What I can&#8217;t understand is why Hitachi is planning on incorporating this on desktop PCs and even TVs by the middle of next year. No doubt, gesture-based technology is useful in some instances, but does it really have a place in everyday usage? Will our lives be more awesome if we could wave our hands in front of our PCs just to view pictures and zoom in on maps? Have I just become too old to appreciate new technology? What the hell is going on?!</p>
<p>[via <a href="http://en.akihabaranews.com/55337/displays/video-hitachi-%e2%80%9cminority-report%e2%80%9d-like-interface">Akihabara News</a>]</p>
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		<item>
		<title>Gurubhakts: Gesture-Controlled Leader-Follower Robots</title>
		<link>http://technabob.com/blog/2010/03/31/gurubhakts-leader-follower-robots/</link>
		<comments>http://technabob.com/blog/2010/03/31/gurubhakts-leader-follower-robots/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 02:32:34 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Robots]]></category>
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		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Weird Science]]></category>
		<category><![CDATA[embedded]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=30702</guid>
		<description><![CDATA[Not to be confused with Guru Bhakti, the GuruBhakts are special robots designed to operate in a &#8220;follow-the-leader&#8221; mode. The ultimate plan for these &#8216;bots is to allow a remote driver to steer a single robot into a hazardous environment, and the other robots would follow in turn from that&#8230;]]></description>
			<content:encoded><![CDATA[<p>Not to be confused with <a href="http://www.divyajivan.org/articles/articles/chida/guru_bhakti.htm">Guru Bhakti</a>, the GuruBhakts are special robots designed to operate in a &#8220;follow-the-leader&#8221; mode. The ultimate plan for these &#8216;bots is to allow a remote driver to steer a single robot into a hazardous environment, and the other robots would follow in turn from that single set of actions.</p>
<p style="text-align: center;"><img class="size-full wp-image-30763  aligncenter" title="leader_follower_robots" src="http://technabob.com/blog/wp-content/uploads/2010/03/leader_follower_robots.jpg" alt="leader follower robots" width="600" height="379" /></p>
<p>The compact wheeled robots were developed by engineers <a href="http://iroboticist.com/2009/12/11/gurubhakts-gesture-based-swarm-approach-to-control-robots-on-wsn/">Saurabh Palan</a>, Jitender Bishnoi and <a href="http://sites.google.com/site/rdkpages/">Rahul Khosla</a> under the guidance of <a href="http://www.seas.upenn.edu/~rahulm/">Professor Rahul Mangharam</a> at the University of Pennsylvania for an embedded systems course. Basically, the way the little guys work is that the user holds the &#8220;MahaGuru&#8221; (a <a href="http://www.ece.cmu.edu/firefly/">FireFly wireless node</a>) in their hand, and hand gestures tell the &#8220;Guru&#8221; (leader) bot which direction to go. Then the &#8220;Bhakts&#8221; robots fall into formation and follow the Guru.</p>
<p style="text-align: center;"><img class="size-full wp-image-30761  aligncenter" title="gurubhakts_diagram" src="http://technabob.com/blog/wp-content/uploads/2010/03/gurubhakts_diagram.jpg" alt="gurubhakts diagram" width="600" height="283" /></p>
<p>Simply tilting the MahaGuru to the left or the right sends the Guru in the corresponding direction, and his followers &#8211; like lemmings &#8211; fall in order. .</p>
<p style="text-align: center;"><img class="size-full wp-image-30762  aligncenter" title="leader_follower_robots_2" src="http://technabob.com/blog/wp-content/uploads/2010/03/leader_follower_robots_2.jpg" alt="leader follower robots 2" width="600" height="394" /></p>
<p>I wonder if you drove Guru off a cliff, would the Bhakts follow blindly, or would  they recognize their own mortality and stop before they plunged to their demise?</p>
<p>[<a href="http://iroboticist.com/2009/12/11/gurubhakts-gesture-based-swarm-approach-to-control-robots-on-wsn/">iRoboticist</a> via <a href="http://www.notcot.org/post/29522/">NOTCOT</a>]</p>
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		<title>Gesture Cube Offers Next-Gen User Interface</title>
		<link>http://technabob.com/blog/2010/02/05/gesture-cube/</link>
		<comments>http://technabob.com/blog/2010/02/05/gesture-cube/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 00:38:03 +0000</pubDate>
		<dc:creator>Range</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[input device]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[motion sensor]]></category>
		<category><![CDATA[remote control]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=27763</guid>
		<description><![CDATA[It seems like we&#8217;ve been using keyboards and mice for decades now (and yes, we have). Will there ever be a better way to interact with a computer? Probably, and you can bet that it will probably be touch or motion sensor-based.

This Gesture Cube kind of reminds me of&#8230;]]></description>
			<content:encoded><![CDATA[<p>It seems like we&#8217;ve been using keyboards and mice for decades now (and yes, we have). Will there ever be a better way to interact with a computer? Probably, and you can bet that it will probably be touch or motion sensor-based.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27780" title="gesture_cube" src="http://technabob.com/blog/wp-content/uploads/2010/02/gesture_cube.jpg" alt="gesture cube" width="600" height="414" /></p>
<p>This <a href="http://www.gesture-cube.com/">Gesture Cube</a> kind of reminds me of those <a href="http://www.microsoft.com/surface/">Microsoft Surface interactive tables</a>. You know the ones I mean? I keep seeing them in <em>CSI:Miami</em>, making using a computer look like something out of <em>Minority Report</em>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-27781" title="gesture_cube_interface" src="http://technabob.com/blog/wp-content/uploads/2010/02/gesture_cube_interface.jpg" alt="gesture cube interface" width="600" height="393" /></p>
<p>The Gesture Cube was designed by a European team comprised of IDENT Technology AG, ZINOSIGN and LUNAR, and puts gesture controlled interfaces into something different than you&#8217;ve probably seen before. The portable cube serves as remote input device to a host of different devices around your home, such as media servers, computers, and household appliances.</p>
<p><a href="http://technabob.com/blog/2010/02/05/gesture-cube/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Its interface would be based on electric field sensing technology, which can detect movement and gestures in 3D &#8211; without the need to touch the screen. Looks incredibly cool. I want one now!</p>
<p>[via <a href="http://www.gizmowatch.com/entry/gesture-cube-is-another-new-way-to-navigate-in-3d-space/">Gizmo Watch</a>]</p>
]]></content:encoded>
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		<title>Peregrine Gesture Glove: Not Your Daddy&#8217;S Power Glove</title>
		<link>http://technabob.com/blog/2009/12/14/peregrine-gesture-gaming-glove/</link>
		<comments>http://technabob.com/blog/2009/12/14/peregrine-gesture-gaming-glove/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 02:25:31 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[finger]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[glove]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[peregrine]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=24491</guid>
		<description><![CDATA[Remember those gesture control gloves Tom Cruise wore in <em>Minority Report&#8230;</em>? Well, starting in 2010, you&#8217;ll be able to work similar magic with your fingertips thanks to the new Peregrine gesture glove.

The unusual computer controller features over 30 touch points which can be used to interact with your]]></description>
			<content:encoded><![CDATA[<p>Remember those gesture control gloves Tom Cruise wore in <em>Minority Report</em>? Well, starting in 2010, you&#8217;ll be able to work similar magic with your fingertips thanks to the new <a href="http://www.theperegrine.com/product/">Peregrine gesture glove</a>.</p>
<p style="text-align: center;"><img class="size-full wp-image-24492  aligncenter" title="peregrine_game_glove" src="http://technabob.com/blog/wp-content/uploads/2009/12/peregrine_game_glove.jpg" alt="peregrine game glove" width="600" height="566" /></p>
<p>The unusual computer controller features over 30 touch points which can be used to interact with your games and other software like you&#8217;ve never done before. Each glove can be custom calibrated to your own unique touch and hand size, and each touch point can be mapped to your computer keys using the included configuration software. Since the glove emulates keys on your keyboard, you can play just about any game with it &#8211; although it&#8217;s probably best for RTS and MMORPG games. But I&#8217;d still like to try playing MAME with one.</p>
<p style="text-align: center;"><img class="size-full wp-image-24494  aligncenter" title="peregrine_gesture_glove" src="http://technabob.com/blog/wp-content/uploads/2009/12/peregrine_gesture_glove.jpg" alt="peregrine gesture glove" width="600" height="322" /></p>
<p>The military-grade glove attaches to your computer with a breakaway magnetic connector pod that&#8217;s designed to breakaway in case you get too raucous when thrashing around.  And since it&#8217;s a standard HID-compliant USB device you can use it with Windows, Mac OS and Linux computers without a problem. (though the configuration software is only coming for Windows and Macs).</p>
<p>Check out the videos below to see the Peregrine in action:</p>
<p><a href="http://technabob.com/blog/2009/12/14/peregrine-gesture-gaming-glove/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p><a href="http://technabob.com/blog/2009/12/14/peregrine-gesture-gaming-glove/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Peregrine expects to start shipping the glove in early 2010 for $129 (USD) &#8211; $20 off of the regular price, and you can pre-order yours <a href="http://theperegrine.com/buy/">here</a>.</p>
]]></content:encoded>
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		<title>Walky Lets You Control Robots via Finger Gestures, Turns iPhone Into a Wii</title>
		<link>http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/</link>
		<comments>http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:05:45 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Cool Toys]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[iphone]]></category>
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		<category><![CDATA[user interface]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=22934</guid>
		<description><![CDATA[Yuta Sugiura and his colleagues at the Graduate School of Media Design in Keio University had a valid starting point &#8211; most of the software or hardware input systems today have no direct correlation to the command to be executed, and so are not that easy to master. As high-tech&#8230;]]></description>
			<content:encoded><![CDATA[<p>Yuta Sugiura and his colleagues at the Graduate School of Media Design in Keio University had a valid starting point &#8211; most of the software or hardware input systems today have no direct correlation to the command to be executed, and so are not that easy to master. As high-tech items like robots become more mainstream, easy methods of interaction and operation becomes more important. So Sugiura and company proposed a natural input system for controlling humanoid robots with their custom iPhone app, Walky.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22949" title="finger_controlled_robot" src="http://technabob.com/blog/wp-content/uploads/2009/11/finger_controlled_robot.jpg" alt="finger controlled robot" width="600" height="338" /></p>
<p>Walky&#8217;s interface is idiotproof &#8211; make your fingers walk and the robot walks, make a jumping gesture and the robot jumps, kick and the robot kicks. You can imagine how much easier it would be to teach people how to control robots using a system like this as opposed to something that uses an array of buttons, levers and knobs. Nintendo hit upon that idea too, and turned it into lots of money by creating the Wii. Hand over a gamepad to an inexperienced gamer and you&#8217;ll have to spend quite some time explaining the controls before the person gets the hang of it, but give that same person a Wii and he won&#8217;t even need your help because the input system is much more natural. But is gesture-based input really the simplest and most practical input system?</p>
<p><a href="http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I don&#8217;t know about you, but I&#8217;m gonna have to side with buttons, levers and knobs for now. If you watched the video you saw how freakin&#8217; cumbersome the system was; there was simply too much effort needed for a simple command. Maybe gesture-based systems are okay for entertainment or educational purposes &#8211; Walky is indeed a fun way of introducing robotics to kids &#8211; but if I had to use a natural input system I&#8217;d rather it be a voice-operated one.</p>
<p>[via <a href="http://www.plasticpals.com/?p=17266">Plastic Pals</a>]</p>
]]></content:encoded>
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		<title>The Future is Now: DIY Gesture-Controlled Tetris</title>
		<link>http://technabob.com/blog/2009/06/04/gesture-controlled-tetris/</link>
		<comments>http://technabob.com/blog/2009/06/04/gesture-controlled-tetris/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 12:12:33 +0000</pubDate>
		<dc:creator>Alisha K.</dc:creator>
				<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=14278</guid>
		<description><![CDATA[If this year&#8217;s E3 is any indication (and it&#8217;s like, <em>the&#8230;</em> indication), then motion controls are the future. If you&#8217;re cunning and good with wires, you can even experience the future now.

This is pretty basic&#8211;as strange as it is to refer to motion controlled gaming as basic&#8211;considering this glove]]></description>
			<content:encoded><![CDATA[<p>If this year&#8217;s E3 is any indication (and it&#8217;s like, <em>the</em> indication), then motion controls are the future. If you&#8217;re cunning and good with wires, you can even experience the future now.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-14283" src="http://technabob.com/blog/wp-content/uploads/2009/06/tb-tetmocoglo.jpg" alt="tb tetmocoglo" width="520" height="390" title="tb tetmocoglo photo" /></p>
<p>This is pretty basic&#8211;as strange as it is to refer to motion controlled gaming as basic&#8211;considering this glove is just a holder for an accelerometer, so that the tilt and motion of the player&#8217;s hand and wrist is used to manipulate the pieces.</p>
<p>You could also just play WiiWare&#8217;s <a href="http://en.wikipedia.org/wiki/Tetris_Party"><em>Tetris Party</em></a>, but that&#8217;s <em>fancy</em> <em>Tetris</em>, and sometimes you just want simplicity. Simplicity and a wrist wrapped in wiring.</p>
<p>[<a href="http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2008/jfs36_rer29/jfs36_rer29/final_website.html">Tetris glove</a> via <a href="http://hackaday.com/2009/06/03/gesture-controlled-tetris/">HackADay</a>]</p>
]]></content:encoded>
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		<title>Ruben &amp; Lullaby Opertoon &#8211; Strangest iPhone App (So Far)</title>
		<link>http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/</link>
		<comments>http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 13:01:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[iphone]]></category>
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		<guid isPermaLink="false">http://technabob.com/blog/?p=7651</guid>
		<description><![CDATA[Ok, how&#8217;s this for a concept? Take two moody lovers on a park bench. Put them inside your iPhone or iPod Touch. Shake them vigorously. Watch the sparks fly.

Yep, that&#8217;s the idea behind interactive artist Eric Loyer&#8217;s new iPhone app, <em>Ruben &#38; Lullaby&#8230;</em>. By jostling your iPhone, you&#8217;ll]]></description>
			<content:encoded><![CDATA[<p>Ok, how&#8217;s this for a concept? Take two moody lovers on a park bench. Put them inside your iPhone or iPod Touch. Shake them vigorously. Watch the sparks fly.</p>
<p style="text-align: center;"><img class="size-full wp-image-7658 aligncenter" title="ruben_lullaby_iphone" src="http://technabob.com/blog/wp-content/uploads/2009/01/ruben_lullaby_iphone.jpg" alt="ruben lullaby iphone" width="520" height="369" /></p>
<p>Yep, that&#8217;s the idea behind interactive artist <a href="http://erikloyer.com/">Eric Loyer&#8217;s</a> new iPhone app, <em>Ruben &amp; Lullaby</em>. By jostling your iPhone, you&#8217;ll make the lovers angry. Give them a little stroke, and they&#8217;ll calm down and maybe even shed a tear.</p>
<p>Your motions and gestures control the destiny of the young couple, and each action produces a real-time reaction from the characters in your little mobile drama. It&#8217;s sort of like a Tamagotchi for adults, with a couple, on a park bench.</p>
<p><a href="http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Ruben &amp; Lullaby is the first of Loyer&#8217;s <a href="http://opertoon.com">Opertoon</a> series, which envisions animated stories that can be played like a musical instrument. While the concept of two fighting lovers seems a bit odd, the interactive component could be pretty cool for other animated stories.</p>
<p>It&#8217;s available now over at the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302028937&amp;mt=8">iTunes App Store</a>.</p>
]]></content:encoded>
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		<title>Robots Controlled by Gestures</title>
		<link>http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/</link>
		<comments>http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 12:40:59 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[control]]></category>
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		<guid isPermaLink="false">http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/</guid>
		<description><![CDATA[Most robots are controlled using a joystick or other traditional input device, but this new system allows operators to issue commands to robots using simple hand and body gestures.

Developed by engineer Tsuyoshi Horo at Tokyo University, the system uses a circular array of cameras to detect human movements in&#8230;]]></description>
			<content:encoded><![CDATA[<p>Most robots are controlled using a joystick or other traditional input device, but this new system allows operators to issue commands to robots using simple hand and body gestures.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/robot_gesture_control.jpg" alt="robot gesture control"  title="robot gesture control photo" /></p>
<p>Developed by engineer Tsuyoshi Horo at Tokyo University, the system uses a circular array of cameras to detect human movements in the room, then convey them to a robot as directional commands.</p>
<p><a href="http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p><a href="http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The system produces a real time 3-dimension volumetric model of people or objects inside the circle of cameras, allowing for precise tracking of movements. Be sure to check out this cool video clip showing what the cameras &#8220;see&#8221; once run through Horo&#8217;s software:</p>
<p><a href="http://technabob.com/blog/2008/02/19/robots-controlled-by-gestures/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Controlling robots is just one possible application for the gesture recognition software. Horo has also implemented several computer user interface prototypes using the same basic system. You can find more information on <a href="http://www.google.com/translate?langpair=ja|en&amp;u=http://www.jsk.t.u-tokyo.ac.jp/~horo/">Horo&#8217;s research website</a> (translated from Japanese) and more videos over on his <a href="http://www.youtube.com/user/horotsuyoshi">YouTube page</a>.</p>
]]></content:encoded>
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		<title>Keynetik Motion Tech Enables One-Handed Interfaces</title>
		<link>http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/</link>
		<comments>http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:40:10 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
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		<category><![CDATA[accelerometer]]></category>
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		<guid isPermaLink="false">http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/</guid>
		<description><![CDATA[Sure, there are lots of devices which are starting to embed motion sensors or touch screens to power new user interface paradigms. But this is the first time I&#8217;ve seen a motion-sensitive device which is designed to be operated entirely with one hand.

KEYnetik&#8217;s motion interface system uses multiple accelerometers&#8230;]]></description>
			<content:encoded><![CDATA[<p>Sure, there are lots of devices which are starting to embed motion sensors or touch screens to power new user interface paradigms. But this is the first time I&#8217;ve seen a motion-sensitive device which is designed to be operated entirely with one hand.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/keynetik_proto.jpg" alt="keynetik proto"  title="keynetik proto photo" /></p>
<p><a href="http://keynetik.com/">KEYnetik&#8217;s</a> motion interface system uses multiple accelerometers to detect not just the direction of movement, but to triangulate where force originates from. The dual-sensor design is also immune to minor, unintentional motions (a.k.a. &#8220;motion interference&#8221;). The system can detect user gestures and translate them into on-screen interactions. By combining the motion-based interface with side-grip finger controls and joysticks, an entire device can be controlled with just one hand, freeing your other digits for, um, whatever you need them available for.</p>
<p>An added benefit of the design is that it&#8217;s totally ambidextrous. Just flip a KEYnetik-powered device over, and it&#8217;ll automatically get its bearings and adjust the interface appropriately.</p>
<p><a href="http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>In addition to the prototype device (above), KEYnetik has already completed a proof-of-concept implementation on the Nokia N95 (below), called &#8220;RockNScroll&#8221;. N95 owners will be able to download RockNScroll for free by registering on the<a href="http://keynetik.com/Forum.html"> KEYnetik forums</a>.</p>
<p><a href="http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The gestures in these prototype videos are arguably a bit exaggerated, but hopefully they&#8217;ll find a way to tone them down and keep users from ending up with some nasty repetitive strain injuries.</p>
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		<title>The Touchless Touch Screen User Interface</title>
		<link>http://technabob.com/blog/2008/01/31/3d-navigation-goes-touchless/</link>
		<comments>http://technabob.com/blog/2008/01/31/3d-navigation-goes-touchless/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 22:51:26 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[norway]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/01/31/3d-navigation-goes-touchless/</guid>
		<description><![CDATA[As much as I love my iPhone, I can&#8217;t stand getting fingerprints all over the phone&#8217;s beautiful glossy screen. So I was jazzed when the guys over at Norway&#8217;s Elliptic Labs let me know about their new touchless user interface technology.

The system is capable of detecting movements in 3-dimensions&#8230;]]></description>
			<content:encoded><![CDATA[<p>As much as I love my iPhone, I can&#8217;t stand getting fingerprints all over the phone&#8217;s beautiful glossy screen. So I was jazzed when the guys over at Norway&#8217;s <a href="http://www.ellipticlabs.com">Elliptic Labs</a> let me know about their new touchless user interface technology.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/01/touchless_3d_nav.jpg" alt="touchless 3d nav"  title="touchless 3d nav photo" /></p>
<p>The system is capable of detecting movements in 3-dimensions without ever having to put your fingers on the screen.</p>
<p><a href="http://technabob.com/blog/2008/01/31/3d-navigation-goes-touchless/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Their patented touchless interface doesn&#8217;t require that you wear any special sensors on your hand either. You just point at the screen (from as far as 5 feet away), and you can manipulate objects in 3D.</p>
<p><a href="http://technabob.com/blog/2008/01/31/3d-navigation-goes-touchless/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Elliptic says the technology is compact enough that it could eventually be embedded into mobile devices. Representatives of the company will be on hand at the upcoming <a href="http://www.gdconf.com/">GDC show</a> in San Francisco this February to show off their system in person.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>The Best Way to Navigate Your Comic Collection</title>
		<link>http://technabob.com/blog/2008/01/24/the-best-way-to-navigate-your-comic-collection/</link>
		<comments>http://technabob.com/blog/2008/01/24/the-best-way-to-navigate-your-comic-collection/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 03:34:14 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[huge]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/01/24/the-best-way-to-navigate-your-comic-collection/</guid>
		<description><![CDATA[Why dig through stacks and stacks of individual comic books when you can quickly find the exact one you&#8217;re looking for using a wall-sized über-cool <em>Minority Report&#8230;</em>-like user interface?

A project developed by Daniel Stødle and a team of PhD students from Norway&#8217;s University of Tromsø, this huge display]]></description>
			<content:encoded><![CDATA[<p>Why dig through stacks and stacks of individual comic books when you can quickly find the exact one you&#8217;re looking for using a wall-sized über-cool <em>Minority Report</em>-like user interface?</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/01/comic_navigator.jpg" alt="comic navigator"  title="comic navigator photo" /></p>
<p>A project developed by <a href="http://www.cs.uit.no/~daniels/">Daniel Stødle</a> and a team of PhD students from Norway&#8217;s University of Tromsø, this huge display wall can detect gestures to navigate through a catalog of over 3 years worth of comic strips, quickly jumping to any individual strip in seconds.</p>
<p><a href="http://technabob.com/blog/2008/01/24/the-best-way-to-navigate-your-comic-collection/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The enormous display is comprised of a grid of 28 synchronized video projectors, forming a whopping 7168 x 3072 display resolution (that&#8217;s over 22 megapixels). A system of 16 cameras and 9 computers detect and process user movements. Using hand gestures like those used on the iPhone, you can scale, rotate, pan and tilt across the collection almost instantaneously. A simple double-snap of your fingers makes the display zoom in an extra level of depth to the location where you snapped, while a single snap zooms back out.</p>
<p>Of course, the interface isn&#8217;t just designed for navigating comic strips, but is a proof of concept for using large scale displays and gesture recognition to navigate huge numbers of visual assets quickly. Very cool stuff indeed.</p>
]]></content:encoded>
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		<title>Zcam Tracks Gamer Movements and Images in 3d</title>
		<link>http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/</link>
		<comments>http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 03:46:54 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/</guid>
		<description><![CDATA[Taking a page from systems like the Sony EyeToy and the Nintendo Wii control scheme, this new camera from Israel&#8217;s 3DV Systems could bring gaming interaction to a whole new level.

The company&#8217;s recently revealed ZCam is capable of not only capturing gamers&#8217; most intricate gestures, but detecting full-body movements&#8230;]]></description>
			<content:encoded><![CDATA[<p>Taking a page from systems like the Sony EyeToy and the Nintendo Wii control scheme, this new camera from Israel&#8217;s <a href="http://www.3dvsystems.com/">3DV Systems</a> could bring gaming interaction to a whole new level.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/12/3dv_zcam.jpg" alt="3dv zcam"  title="3dv zcam photo" /></p>
<p>The company&#8217;s recently revealed ZCam is capable of not only capturing gamers&#8217; most intricate gestures, but detecting full-body movements in three dimensions, without the need for the player to hold a controller. The camera&#8217;s unique ability to detect depth allows it to track motion as well as sample 3D images (the surfaces it can see, that is) in real time.</p>
<p><a href="http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The technology used in the camera was originally designed for use in defense systems, and has now been packaged into a low-cost consumer product. The ZCam can capture 1.3 Megapixel images at up to 60 frames-per-second, passing coordinate data back to a PC (and hopefully game consoles some day).  A proprietary chipset called DeepC takes care of the depth detection algorithms.</p>
<p>The company hasn&#8217;t announced any big distribution partnerships at this point, but hopefully some console or computer accessory makers will stand up and take notice.</p>
<p>[via <a href="http://www.techshout.com/hardware/2007/12/zcam-a-real-time-depth-sensing-pc-camera-launched-by-3dv/">TechShout</a>]</p>
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		<title>Gesture Controlled Watch Prototyped</title>
		<link>http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/</link>
		<comments>http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 13:47:58 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Timepieces]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[watch]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/</guid>
		<description><![CDATA[A group of researchers at the Georgia Institute of Technology have developed a working prototype of a watch that can recognize gestures.

Designed by the research team of Jungsoo Kim, Jiasheng He, Kent Lyons and Thad Starner, the Gesture Watch uses an array of infrared sensors to detect hand movements&#8230;]]></description>
			<content:encoded><![CDATA[<p>A group of researchers at the Georgia Institute of Technology have developed a working prototype of a watch that can recognize gestures.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/07/gesturewatch.jpg" alt="gesturewatch"  title="gesturewatch photo" /></p>
<p>Designed by the research team of Jungsoo Kim, Jiasheng He, Kent Lyons and Thad Starner, the Gesture Watch uses an array of infrared sensors to detect hand movements in close proximity to the watch. The gestures are then interpreted by software to control a remote device.</p>
<p>The developers of the envision that the technology could be used to do things like control media players. The watch embeds Bluetooth wireless connectivity so it can command external devices. For instance, if you wore a tiny MP3 player in an earbud, the watch could act as a remote control for that device.</p>
<p>[via <a href="http://dsc.discovery.com/news/2007/07/17/gesturewatch_tec.html?category=technology">Discovery</a>]</p>
]]></content:encoded>
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		<title>Microsoft Surface: Interactive Multi Touch Tabletop Computer Revealed</title>
		<link>http://technabob.com/blog/2007/05/29/microsoft-surface-interactive-touch-computing-tech-revealed/</link>
		<comments>http://technabob.com/blog/2007/05/29/microsoft-surface-interactive-touch-computing-tech-revealed/#comments</comments>
		<pubDate>Wed, 30 May 2007 04:32:58 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[lcd]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/05/29/microsoft-surface-interactive-touch-computing-tech-revealed/</guid>
		<description><![CDATA[Microsoft today announced the launch of a new product line known as Surface. The tabletop system is designed to create interactive experiences using gestures, touch and objects placed on the surface of the tabletop.

We&#8217;ve seen earlier research prototypes of this technology under the moniker PlayAnywhere, but now Microsoft is&#8230;]]></description>
			<content:encoded><![CDATA[<p>Microsoft today announced the launch of a new product line known as <a href="http://www.microsoft.com/surface/">Surface</a>. The tabletop system is designed to create interactive experiences using gestures, touch and objects placed on the surface of the tabletop.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/05/microsoft_surface_ex.jpg" alt="microsoft surface ex"  title="microsoft surface ex photo" /></p>
<p>We&#8217;ve seen earlier research prototypes of this technology under the moniker <a href="/blog/2006/08/06/prototype-augmented-reality-system-from-msft/">PlayAnywhere</a>, but now Microsoft is commercializing it. The initial Surface system  looks like a table with 30-inch flat panel monitor embedded beneath the tabletop.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/05/microsoft_surface.jpg" alt="microsoft surface"  title="microsoft surface photo" /></p>
<p>Like Apple&#8217;s iPhone, Surface supports multi-touch, meaning it can detect touch in multiple locations on the display, providing the ability to &#8220;grab&#8221; and manipulate objects on the screen. The system can also accept simultaneous input from multiple users, making it perfect for gaming and other entertainment uses. In addition, it can interact with objects placed on the surface for everything from augmented reality applications to detecting when a media player is placed on the surface so it can begin transferring digital content via a wireless connection.</p>
<p>Surface runs on the Windows Vista platform, but has specialized software which provides the touch and gesture interface. With the initial units costing around $10k each, Microsoft sees the initial applications for surface being in bars, restaurants, casinos, hotels and other locations where users might interact with menus, maps, games or other information without need for a mouse, keyboard or other control device. They expect to ship the first devices later this year.</p>
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