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	<title>technabob &#187; illustration</title>
	<atom:link href="http://technabob.com/blog/tag/illustration/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>gadgets, gizmos, games, cool gadgets, geeky gadgets</description>
	<lastBuildDate>Mon, 23 Nov 2009 00:53:35 +0000</lastBuildDate>
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		<title>lego control concept: why did it take so long to come up with this?</title>
		<link>http://technabob.com/blog/2009/10/10/lego-remote-control/</link>
		<comments>http://technabob.com/blog/2009/10/10/lego-remote-control/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 12:15:22 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[future tech]]></category>
		<category><![CDATA[just plain fun]]></category>
		<category><![CDATA[quickpix]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[customize]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[remote control]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=21267</guid>
		<description><![CDATA[Of all of the universal remotes out there, this LEGO-brick-inspired concept design is my new favorite.

Instead of using programmable &#8220;soft&#8221; keys, Craighton Berman&#8217;s LEGO TV Remote uses physical keys that you arrange and snap into place on the surface of the remote.
Sure, it&#8217;s completely impractical for anything more than a single device, but&#8230;]]></description>
			<content:encoded><![CDATA[<p>Of all of the universal remotes out there, this LEGO-brick-inspired concept design is my new favorite.<span id="more-21267"></span></p>
<p style="text-align: center;"><img class="size-full wp-image-21268  aligncenter" title="lego_tv_remote_fueled_by_coffee" src="http://technabob.com/blog/wp-content/uploads/2009/10/lego_tv_remote_fueled_by_coffee.jpg" alt="lego_tv_remote_fueled_by_coffee" width="600" height="1024" /></p>
<p>Instead of using programmable &#8220;soft&#8221; keys, <a href="http://www.craightonberman.com/">Craighton Berman</a>&#8217;s LEGO TV Remote uses physical keys that you arrange and snap into place on the surface of the remote.</p>
<p>Sure, it&#8217;s completely impractical for anything more than a single device, but I want one now.</p>
<p>[<a href="http://www.fueledbycoffee.com/">Fueled by Coffee</a> via <a href="http://reubenmiller.typepad.com/my_weblog/2009/07/fueled-by-coffee.html">reubenmiller</a> via <a href="http://www.swiss-miss.com/2009/10/lego-dream-remote.html">swissmiss</a>]</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>pac-man on twitter</title>
		<link>http://technabob.com/blog/2009/06/23/pac-man-on-twitter/</link>
		<comments>http://technabob.com/blog/2009/06/23/pac-man-on-twitter/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 01:51:57 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[just plain fun]]></category>
		<category><![CDATA[quickpix]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pac man]]></category>
		<category><![CDATA[scott hampson]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=15508</guid>
		<description><![CDATA[What would happen if Pac-Man was on twitter? A whole lot of trouble, that&#8217;s what.

I laughed my ass off when I saw this hysterical illustration by Scott Hampson. Scott, will you please make T-shirts out of these? I&#8217;ll be first on your list.
[Flickr via Laughing Squid ironically, via twitter]
]]></description>
			<content:encoded><![CDATA[<p>What would happen if Pac-Man was on twitter? A whole lot of trouble, that&#8217;s what.</p>
<p style="text-align: center;"><img class="size-full wp-image-15509 aligncenter" title="pac_man_twitter" src="http://technabob.com/blog/wp-content/uploads/2009/06/pac_man_twitter.jpg" alt="pac_man_twitter" width="520" height="513" /></p>
<p>I laughed my ass off when I saw this hysterical illustration by Scott Hampson. Scott, will you please make T-shirts out of these? I&#8217;ll be first on your list.</p>
<p><span id="more-15508"></span>[<a href="http://www.flickr.com/photos/toonz/3486127324/">Flickr</a> via <a href="http://laughingsquid.com/the-dangers-of-pac-man-joining-twitter/">Laughing Squid</a> ironically, via <a href="http://twitter.com/laughingsquid">twitter</a>]</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>tetris machine: the blocks get real</title>
		<link>http://technabob.com/blog/2009/03/09/tetris-machine-the-blocks-get-real/</link>
		<comments>http://technabob.com/blog/2009/03/09/tetris-machine-the-blocks-get-real/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 11:56:51 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[future tech]]></category>
		<category><![CDATA[geek art + craft]]></category>
		<category><![CDATA[quickpix]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[blocks]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=10070</guid>
		<description><![CDATA[This collaboration between UK mixed-media artist Chrissie MacDonald and photographer Dominic Lee envisions what Tetris might look like on some newfangled 3-dimensional computing platform that uses physical blocks to let you play the classic Russian puzzler.

The whole thing seems slightly impractical to me &#8211; with only that much height, and blocks that can rotate&#8230;]]></description>
			<content:encoded><![CDATA[<p>This collaboration between UK mixed-media artist <a href="http://www.chrissiemacdonald.co.uk/">Chrissie MacDonald</a> and photographer <a href="http://dominiclee.co.uk/">Dominic Lee</a> envisions what Tetris might look like on some newfangled 3-dimensional computing platform that uses physical blocks to let you play the classic Russian puzzler.</p>
<p style="text-align: center;"><img class="size-full wp-image-10154 aligncenter" title="real_tetris" src="http://technabob.com/blog/wp-content/uploads/2009/03/real_tetris.jpg" alt="real_tetris" width="520" height="1031" /></p>
<p>The whole thing seems slightly impractical to me &#8211; with only that much height, and blocks that can rotate to any angle &#8211; I think the game would be over really quickly for me. For now I&#8217;ll stick to <em><a href="http://topple.ngmoco.com/">Topple</a></em>.</p>
<p><span id="more-10070"></span>[via <a href="http://broccolicity.wordpress.com/2009/02/24/tetris-machine-by-chrissie-macdonald/">Broccolicity</a>]</p>
]]></content:encoded>
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		<item>
		<title>pac-man art shows life outside the maze</title>
		<link>http://technabob.com/blog/2008/06/06/pac-man-art-shows-life-outside-the-maze/</link>
		<comments>http://technabob.com/blog/2008/06/06/pac-man-art-shows-life-outside-the-maze/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 11:40:12 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[geek art + craft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pac man]]></category>
		<category><![CDATA[scott campbell]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=2445</guid>
		<description><![CDATA[I always wondered what Pac-Man and his entourage did when they weren&#8217;t busy chasing each other around that maze. Thanks to the wacky and warped mind of illustrator Scott Campbell, we finally get a glimpse of Pac &#8216;N Pals outside the confines of their familiar corridors.

Scott&#8217;s whimsical Pac-Man illustrations show the iconic gaming characters&#8230;]]></description>
			<content:encoded><![CDATA[<p>I always wondered what Pac-Man and his entourage did when they weren&#8217;t busy chasing each other around that maze. Thanks to the wacky and warped mind of illustrator Scott Campbell, we finally get a glimpse of Pac &#8216;N Pals outside the confines of their familiar corridors.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2446" title="pac_man_art_scott_campbell" src="http://technabob.com/blog/wp-content/uploads/2008/06/pac_man_art_scott_campbell.jpg" alt="Pac Man Illustrations by Scott Campbell" width="520" height="348" /></p>
<p>Scott&#8217;s whimsical Pac-Man illustrations show the iconic gaming characters in a number of everyday (depending on what your days are like) situations, from recreating the <em>Napoleon Dynamite</em> <a href="http://www.youtube.com/watch?v=eWW-pi5u3mU">bike jump scene</a> to trying out some fabulous new hair-dos.</p>
<p>The current series, entitled <em>Pac Man Set 2,</em> is available in sets of five limited-edition giclee mini prints (2.75&#8243; x 2.75&#8243; each) over at <a href="http://www.nineteeneightyeight.com/entry/campbell_pac.html">Gallery 1988</a> for just $65 a set.</p>
<p>Be sure to check out Scott&#8217;s other works over on <a href="http://scott-c.blogspot.com/">his website</a>.</p>
]]></content:encoded>
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		<title>superbrothers pixel art: super retro goodness</title>
		<link>http://technabob.com/blog/2008/05/07/superbrothers-pixel-art/</link>
		<comments>http://technabob.com/blog/2008/05/07/superbrothers-pixel-art/#comments</comments>
		<pubDate>Thu, 08 May 2008 03:43:58 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[geek art + craft]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[8 bit]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[superbrothers]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=2182</guid>
		<description><![CDATA[After spending the last 7 days straight looking at the hyper-real 3D environments of <em>Grand Theft Auto IV</em>, don&#8217;t you long for the blocky 8-bit goodness of days gone by? Eh, maybe not when it comes to gaming, but when it comes to retro gaming art, I definitely have a soft spot for the pixelated&#8230;]]></description>
			<content:encoded><![CDATA[<p>After spending the last 7 days straight looking at the hyper-real 3D environments of <em>Grand Theft Auto IV</em>, don&#8217;t you long for the blocky 8-bit goodness of days gone by? Eh, maybe not when it comes to gaming, but when it comes to retro gaming art, I definitely have a soft spot for the pixelated stuff.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2183" title="superbrothers_pixel_trek" src="http://technabob.com/blog/wp-content/uploads/2008/05/superbrothers_pixel_trek.jpg" alt="Superbrothers Pixel Art Star Trek" width="336" height="348" /></p>
<p>So when I stumbled across the 1980s-inspired pixel art of artist Craig D. Adams (aka <a href="http://www.superbrothers.ca/">superbrothers</a>), I was tickled pink. With just the simplest of elements, superbrothers manages to bring an amazing amount of humanity to his blocky images.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2184" title="superbrothers_pixel_sports" src="http://technabob.com/blog/wp-content/uploads/2008/05/superbrothers_pixel_sports.jpg" alt="Superbrothers Pixel Art Sports" width="520" height="397" /></p>
<p>Craig&#8217;s images are so good, in fact, that his illustrations have been published by Wired, ESPN, American Illustrator and other prestigious venues.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2185" title="superbrothers_pixel_geeks" src="http://technabob.com/blog/wp-content/uploads/2008/05/superbrothers_pixel_geeks.jpg" alt="Superbrothers pixel art geeks" width="520" height="249" /></p>
<p>He&#8217;s even brought his minimal imagery to life in videos like this one for musician <a href="http://jimguthrie.org">Jim Guthrie</a>&#8230;</p>
<p><a href="http://technabob.com/blog/2008/05/07/superbrothers-pixel-art/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>While most of his works appear to be one-of-a-kind pieces for the publishing industry, you can get your hands on a little bit of his art on t-shirts, greeting cards and buttons over on the <a href="http://www.cafepress.com/superbrothers">Superbrothers CafePress shop</a>.</p>
<p>[via <a href="http://drawn.ca/2008/05/02/superbrothers-pixel-art/">DRAWN</a>]</p>
]]></content:encoded>
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		<title>8-bit video game art by jimi benedict</title>
		<link>http://technabob.com/blog/2008/02/05/8-bit-video-game-art-by-jimi-benedict/</link>
		<comments>http://technabob.com/blog/2008/02/05/8-bit-video-game-art-by-jimi-benedict/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 06:01:57 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[strange + wonderful]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[8 bit]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/02/05/8-bit-video-game-art-by-jimi-benedict/</guid>
		<description><![CDATA[You may think you know Mario and Zelda, but you&#8217;ve never seen them like this.

Artist Jimi Benedict (a.k.a. &#8220;Jimiyo&#8221;) created these 8-bit game inspired images which combine the pixel-blocky forms of the game&#8217;s original characters with a surreal mix of natural textures and literal illustration styles.

Not into video game art? Jimi has many&#8230;]]></description>
			<content:encoded><![CDATA[<p>You may think you know Mario and Zelda, but you&#8217;ve never seen them like this.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/jimiyo_mario.jpg" alt="Jimi Benedict Jimiyo Mario Illustration" /></p>
<p>Artist Jimi Benedict (a.k.a. &#8220;Jimiyo&#8221;) created these 8-bit game inspired images which combine the pixel-blocky forms of the game&#8217;s original characters with a surreal mix of natural textures and literal illustration styles.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/jimiyo_zelda.jpg" alt="Jimi Benedict Jimiyo Zelda Illustration" /></p>
<p>Not into video game art? Jimi has many more tricks up his sleeve. He&#8217;s produced numerous professional illustrations for t-shirts, skateboards and has even done work for NASCAR. He even got into politics with his brilliant <a href="http://www.jimiyo.com/2008/obama_LG.gif">8-bit Barack Obama</a>.</p>
<p>For more illustrations, merchandise, illustration tips and more, check out <a href="http://www.jimiyo.com/">Jimiyo.com</a>.</p>
<p>[via <a href="http://drawn.ca/2008/02/04/jimi-benedict/">Drawn!</a>]</p>
]]></content:encoded>
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