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	<title>Technabob &#187; impact</title>
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	<description>Cool Gadgets, Gizmos, Games and Weird Science</description>
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		<title>The iPod Revolution: How Your Cute Apple Device Changed the Music Business</title>
		<link>http://technabob.com/blog/2010/05/10/the-ipod-revolution-infographic/</link>
		<comments>http://technabob.com/blog/2010/05/10/the-ipod-revolution-infographic/#comments</comments>
		<pubDate>Mon, 10 May 2010 16:57:15 +0000</pubDate>
		<dc:creator>Range</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=32761</guid>
		<description><![CDATA[You can either love it or hate it, but there&#8217;s no denying that the  iPod changed the face of the music industry. Even though you&#8217;d rather  not think too much about it, especially if you don&#8217;t own a Mac, Apple  has made an incredible impact on music. This amazing infographic&#8230;]]></description>
			<content:encoded><![CDATA[<p>You can either love it or hate it, but there&#8217;s no denying that the  iPod changed the face of the music industry. Even though you&#8217;d rather  not think too much about it, especially if you don&#8217;t own a Mac, Apple  has made an incredible impact on music. This amazing infographic from <a href="http://www.onlineschools.org/">Online Schools</a> has a lot of cool facts about the iPod Revolution in case you wanted to actually learn something on the internet today.</p>
<p style="text-align: center;"><img class="size-full wp-image-32775  aligncenter" title="ipod_revolution_infographic" src="http://technabob.com/blog/wp-content/uploads/2010/05/ipod_revolution_infographic.jpg" alt="ipod revolution infographic" width="600" height="2631" /></p>
<p>I&#8217;ve owned two iPods  since they were released. The first was a <a href="http://en.wikipedia.org/wiki/IPod">4th gen 40GB</a> that I got in 2004 which I used  until 2007 when it broke down. In 2008, I  purchased a 6th gen 160GB iPod Classic, the only one which could hold my  entire music collection at the time. I still use it daily and I&#8217;m  always surprised how long it can go without a recharge.</p>
<p>Since I&#8217;m  a PC user and have a background in IT, I&#8217;ve rarely used iTunes but it&#8217;s interesting to note that 1-in-4 songs purchased in the US is bought on iTunes.</p>
<p>[via <a href="http://www.onlineschools.org/">Online Schools</a> via <a href="http://mashable.com/2010/05/10/ipod-revolution-infographic/">Mashable</a>]</p>
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		<slash:comments>2</slash:comments>
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		<title>Force Feedback Gaming Vest Lets You Feel Real Impact</title>
		<link>http://technabob.com/blog/2007/10/20/force-feedback-gaming-vest-lets-you-feel-real-impact/</link>
		<comments>http://technabob.com/blog/2007/10/20/force-feedback-gaming-vest-lets-you-feel-real-impact/#comments</comments>
		<pubDate>Sun, 21 Oct 2007 04:07:20 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Just Plain Fun]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[pressure]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[vest]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/10/20/force-feedback-gaming-vest-lets-you-feel-real-impact/</guid>
		<description><![CDATA[By now, we&#8217;re all pretty used to game controllers that can provide rumble feedback, but how&#8217;d you like to actually feel the impact of every gunshot and punch when playing your favorite video game?

A device originally created for remote medical investigation is now being transformed into a gaming vest&#8230;]]></description>
			<content:encoded><![CDATA[<p>By now, we&#8217;re all pretty used to game controllers that can provide rumble feedback, but how&#8217;d you like to actually feel the impact of every gunshot and punch when playing your favorite video game?</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/10/3rd_space_vest.jpg" alt="3rd space vest"  title="3rd space vest photo" /></p>
<p>A device originally created for remote medical investigation is now being transformed into a gaming vest that can provide its wearer with sensory feedback. Physician Mark Ombrellaro designed the TN Games <a href="http://www.tngames.com/">3rd Space vest</a>, which uses air pressure to produce thumping sensations wherever impact should be felt. The vest has eight zones which can simulate the direction and forces of bullet fire, explosions, and even the sensation of fingers tapping on you (great for scary horror games).</p>
<p>The vest will ship this November for $189, and is bundled with a game called <em>3rd Space Incursion</em> and a special version of <em>Call of Duty II</em> which showcase the force feedback technology. For a limited time, you can pre-order one for $169.99 from the <a href="http://www.tngames.com/shop/">TN Games online shop</a>. The company is also offering patches for <em>Quake 3</em>, <em>Quake 4</em> and <em>Doom 3</em> which enable the vest in those games. An SDK allows developers to easily add support to their games.</p>
<p>The company is working on another version of the vest which will emulate the G-force sensations in racing and flight games in early 2008.</p>
<p>[<a href="http://afp.google.com/article/ALeqM5gpr33UccWoZKEtJBT7RH7NDNZi5A">AFP</a> via <a href="http://www.maxconsole.net/?mode=news&amp;newsid=22020">MaxConsole</a>]</p>
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		<slash:comments>5</slash:comments>
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