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	<title>Technabob &#187; israel</title>
	<atom:link href="http://technabob.com/blog/tag/israel/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>Cool Gadgets, Gizmos, Games and Weird Science</description>
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		<title>Harop Loitering Munition: a Spy Drone With Suicidal Tendencies</title>
		<link>http://technabob.com/blog/2009/10/23/harop-loitering-munition-spy-drone/</link>
		<comments>http://technabob.com/blog/2009/10/23/harop-loitering-munition-spy-drone/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 12:00:54 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[dangerous]]></category>
		<category><![CDATA[drone]]></category>
		<category><![CDATA[explosive]]></category>
		<category><![CDATA[harop]]></category>
		<category><![CDATA[israel]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[missile]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[uav]]></category>
		<category><![CDATA[weapon]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=21893</guid>
		<description><![CDATA[It may not have a classy or intimidating name, but I&#8217;m sure that robots speak of the HAROP loitering munition with great respect &#8211; or perhaps fear -  when they&#8230; get together for, um, poker night. Israel Aerospace Industries&#8217; bad boy is a remote-controlled, unmanned combat aerial vehicle (UCAV) that&#8230;]]></description>
			<content:encoded><![CDATA[<p>It may not have a classy or intimidating name, but I&#8217;m sure that robots speak of the HAROP loitering munition with great respect &#8211; or perhaps fear -  when they&#8230; get together for, um, poker night. Israel Aerospace Industries&#8217; bad boy is a remote-controlled, unmanned combat aerial vehicle (UCAV) that can be deployed from a mobile launcher. It can be fitted with steerable color or infrared cameras so that it can provide recon. But the creepiest thing about the HAROP &#8211; also called Harpy 2 &#8211; is that it can hurl itself at a target, setting off 50 lbs of onboard explosives in the process to make sure that it kills the target dead, while minimizing collateral damage.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-21894" src="http://technabob.com/blog/wp-content/uploads/2009/10/HAROP-1.jpg" alt="HAROP 1" width="600" height="599" title="HAROP 1 photo" /></p>
<p>The HAROP can stay on air for up to 6 hours, plenty of time to select a target within its 620 mi range. So you can deploy it from another city way ahead of time, and have it wait for a target to come out or pass by, then BOOM. Haropped.</p>
<p><a href="http://technabob.com/blog/2009/10/23/harop-loitering-munition-spy-drone/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I do not want to die that way. If you feel the same way, then you&#8217;d better not piss off India or Germany in some royal manner, because both countries <a href="http://www.defpro.com/daily/details/415/">recently bought</a> a bunch of HAROPs.</p>
<p>[via <a href="http://www.iai-global.com/32981-39660-en/default.aspx">IAI</a> via <a href="http://www.botjunkie.com/2009/10/22/suicide-drone-designed-to-crash-into-high-value-targets/">BotJunkie</a>]</p>
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		</item>
		<item>
		<title>Camspace Turns Any Object Into a Controller</title>
		<link>http://technabob.com/blog/2009/05/25/camspace-turns-any-object-into-a-controller/</link>
		<comments>http://technabob.com/blog/2009/05/25/camspace-turns-any-object-into-a-controller/#comments</comments>
		<pubDate>Mon, 25 May 2009 11:40:09 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Just Plain Fun]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[camspace]]></category>
		<category><![CDATA[israel]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[webcam]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=13578</guid>
		<description><![CDATA[Almost a week ago, Kotaku&#8217;s Brian Crecente wrote an article regarding the re-emergence of video game peripherals, spurred on by the success of <em>Guitar Hero</em>, <em>Rock Band&#8230;</em>, and of course the Wii. In the article, Wedbush Morgan Securities analyst Michael Pachter was quoted as saying, &#8220;I think the]]></description>
			<content:encoded><![CDATA[<p>Almost a week ago, Kotaku&#8217;s Brian Crecente <a href="http://kotaku.com/5258637/invasion-of-the-plastic-peripherals">wrote an article</a> regarding the re-emergence of video game peripherals, spurred on by the success of <em>Guitar Hero</em>, <em>Rock Band</em>, and of course the Wii. In the article, Wedbush Morgan Securities analyst Michael Pachter was quoted as saying, &#8220;I think the problem with all peripherals is that you have to make them reusable. They must be acceptable to be used with more than the original game.&#8221; Which makes sense really. The reason why we&#8217;re still using gamepads is precisely because they&#8217;re not made for a specific game; they&#8217;re good enough for RPGs and for platformers, and to an extent even for driving games.</p>
<p>But we can&#8217;t say the same about &#8220;realistic&#8221; peripherals. Imagine playing <em>Need for Speed</em> using a guitar controller, or <em>Guitar Hero</em> using a steering wheel peripheral. These specialized controllers are too specialized for their own good; it doesn&#8217;t help that they&#8217;re quite pricey. So how will the gamepad-less revolution succeed? Israel-based Cam-Trax technologies has a simple answer: let&#8217;s just make it so we can use <em>anything</em> as a controller.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-13638" title="camspace_wheel_controller" src="http://technabob.com/blog/wp-content/uploads/2009/05/camspace_wheel_controller.jpg" alt="camspace wheel controller" width="520" height="520" /></p>
<p>Cam-Trax is currently developing <a href="http://www.camspace.com/">CamSpace</a>, a computer program that allows users to use pretty much anything as a controller for PC games. The best way to understand how CamSpace works is to see it in action:</p>
<p><a href="http://technabob.com/blog/2009/05/25/camspace-turns-any-object-into-a-controller/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>As you can see, users first &#8220;show&#8221; CamSpace the object that they want to use as a controller; once CamSpace remembers the object, you can customize the controls depending on the motion or gesture that you&#8217;ll make. Unfortunately there&#8217;s no detailed explanation on CamSpace&#8217;s interface so I can&#8217;t tell you more about that.</p>
<p style="text-align: center;"><img class="size-full wp-image-13580 aligncenter" src="http://technabob.com/blog/wp-content/uploads/2009/05/camspace-3.jpg" alt="camspace 3" width="520" height="349" title="camspace 3 photo" /></p>
<p>I&#8217;m guessing that the object has to be brightly and evenly colored; I think CamSpace uses the object&#8217;s color to distinguish it from its background.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-13639" title="camspace_detected" src="http://technabob.com/blog/wp-content/uploads/2009/05/camspace_detected.jpg" alt="camspace detected" width="520" height="362" /></p>
<p>But the important thing is that Cam-Trax&#8217; technology has the advantages of both a &#8220;realistic&#8221; peripheral and a gamepad: it&#8217;s versatile, yet you can use an object that&#8217;s more appropriately shaped or structured for the game you want to play. It&#8217;s also cost-effective: instead of buying a different controller for every game, all you need is CamSpace and a webcam.</p>
<p><a href="http://technabob.com/blog/2009/05/25/camspace-turns-any-object-into-a-controller/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I don&#8217;t think I can play an FPS that way; my arm would probably cramp up after 5 minutes. Anyway, I hope CamSpace becomes integrated not only in future PC games but in future console games as well. It won&#8217;t totally kill off companies that create third party peripherals because there will always be gamers who want a more sophisticated controller. But if you ask me, I&#8217;m down with using a cardboard wheel if it means saving myself a hundred bucks. Maybe in the future we can even use real instruments to play Rock Band.</p>
<p>CamSpace is currently Windows only; you can download it for free at their <a href="http://www.camspace.com/">website</a>. Remember it&#8217;s in beta, so don&#8217;t expect it to be problem-free.</p>
<p>[via <a href="http://www.gizmowatch.com/entry/nintendo-wii-faces-fierce-threat-in-the-interactive-camspace/">gizmo watch</a>]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hours, Minutes and Seconds Declare Their Independence</title>
		<link>http://technabob.com/blog/2007/11/03/hours-minutes-and-seconds-declare-their-independence/</link>
		<comments>http://technabob.com/blog/2007/11/03/hours-minutes-and-seconds-declare-their-independence/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 13:16:49 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Timepieces]]></category>
		<category><![CDATA[analog]]></category>
		<category><![CDATA[clock]]></category>
		<category><![CDATA[hours]]></category>
		<category><![CDATA[israel]]></category>
		<category><![CDATA[minutes]]></category>
		<category><![CDATA[seconds]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/11/03/hours-minutes-and-seconds-declare-their-independence/</guid>
		<description><![CDATA[Who says a traditional dial is the only way to display the time on an analog clock? This new timekeeper deconstructs hours, minutes and seconds onto separate clock faces.

The minimal Just a Moment clock from Israel&#8217;s Reddish Studio does away with convention, breaking time into its most basic raw&#8230;]]></description>
			<content:encoded><![CDATA[<p>Who says a traditional dial is the only way to display the time on an analog clock? This new timekeeper deconstructs hours, minutes and seconds onto separate clock faces.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/11/just_a_moment_clock.jpg" alt="just a moment clock"  title="just a moment clock photo" /></p>
<p>The minimal Just a Moment clock from Israel&#8217;s Reddish Studio does away with convention, breaking time into its most basic raw elements.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/11/just_a_moment_clock_detail.jpg" alt="just a moment clock detail"  title="just a moment clock detail photo" /></p>
<p>The wall clock runs on three independent mechanisms, each powered by a separate AA battery. You can find the Just a Moment clock at <a href="http://www.flukecollective.com/product.php?productid=9">FLUKE Collective</a> for $72.</p>
<p>[via <a href="http://www.freshpilot.com/just-a-moment-wall-clock-by-fluke-collective/">Freshpilot</a>]</p>
]]></content:encoded>
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		<item>
		<title>Don&#8217;t Mess With This Killer Robot</title>
		<link>http://technabob.com/blog/2007/03/08/dont-mess-with-this-killer-robot/</link>
		<comments>http://technabob.com/blog/2007/03/08/dont-mess-with-this-killer-robot/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 16:43:38 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[climb]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[gun]]></category>
		<category><![CDATA[israel]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[tread]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/03/08/dont-mess-with-this-killer-robot/</guid>
		<description><![CDATA[An Isreali defense manufacturer today revealed their new portable robot that&#8217;s capable of going into dangerous war zones and taking down enemies on its own (with the aid of a wireless remote control and built-in video camera). The VIPeR robot has an a full arsenal of weaponry on board, including&#8230;]]></description>
			<content:encoded><![CDATA[<p>An Isreali defense manufacturer today revealed their new portable robot that&#8217;s capable of going into dangerous war zones and taking down enemies on its own (with the aid of a wireless remote control and built-in video camera). The VIPeR robot has an a full arsenal of weaponry on board, including an automatic pistol and grenade planting capabilities.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/03/viper_killer_robot.jpg" alt="viper killer robot"  title="viper killer robot photo" /></p>
<p>The robot&#8217;s maker, <a href="http://www.elbitsystems.com/">Elbit Systems, Ltd.</a>, claims that the rugged, dual-treaded robot can climb stairs and challenging surfaces like rubble without a problem. In addition to its fighting duties, the robot can be used for bomb detection and disposal.</p>
<p>I certainly wouldn&#8217;t want to run into one of these in a dark alley.</p>
<p>[via <a href="http://today.reuters.com/news/articlenews.aspx?type=technologyNews&amp;storyid=2007-03-08T152543Z_01_L08481636_RTRUKOC_0_US-ISRAEL-ROBOT.xml&amp;src=rss">Reuters</a>]</p>
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