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	<title>Technabob &#187; mo-cap</title>
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		<title>MikuMikuDance: Kinect Does Dance Mo-Cap</title>
		<link>http://technabob.com/blog/2010/12/19/mikumikudance-kinect-mo-cap-hack/</link>
		<comments>http://technabob.com/blog/2010/12/19/mikumikudance-kinect-mo-cap-hack/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 22:39:12 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[hatsune miku]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mo-cap]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=45429</guid>
		<description><![CDATA[Well, it was only a matter of time before we&#8217;d start to see some serious motion-capture done using Microsoft&#8217;s Kinect.

This incredible choreography demo by Higuchuu shows off the precision with which individual dance moves can be recorded from a subject standing in front of a Kinect camera, then played&#8230;]]></description>
			<content:encoded><![CDATA[<p>Well, it was only a matter of time before we&#8217;d start to see some serious motion-capture done using Microsoft&#8217;s Kinect.</p>
<p style="text-align: center;"><img class="size-full wp-image-45438  aligncenter" title="mikumiku_dance_kinect_hack" src="http://technabob.com/blog/wp-content/uploads/2010/12/mikumiku_dance_kinect_hack.jpg" alt="mikumiku dance kinect hack" width="600" height="450" /></p>
<p>This incredible choreography demo by <a href="http://www.youtube.com/user/higuchuu">Higuchuu</a> shows off the precision with which individual dance moves can be recorded from a subject standing in front of a Kinect camera, then played back onto a 3D avatar. In this particular case, your body movements are applied to the skeleton of iconic J-Pop sensation <a href="http://en.wikipedia.org/wiki/Hatsune_Miku">Hatsune Miku</a>:</p>
<p><a href="http://technabob.com/blog/2010/12/19/mikumikudance-kinect-mo-cap-hack/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Sure, there are several Kinect games already which let you use your body movements to manipulate an onscreen character, but this is the best and smoothest movement demo I&#8217;ve seen yet. If you want to give it a whirl for yourself, just hit the <a href="http://www.geocities.jp/higuchuu4/index_e.htm">download page</a> and grab &#8220;DXOpenNI&#8221; and &#8220;MMD ver 7.24&#8243; to try it out.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Image Metrics Emily Cg Facial Animation Blows My Mind</title>
		<link>http://technabob.com/blog/2008/08/20/image-metrics-emily-facial-animation-blows-my-mind/</link>
		<comments>http://technabob.com/blog/2008/08/20/image-metrics-emily-facial-animation-blows-my-mind/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 11:40:28 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[ict]]></category>
		<category><![CDATA[image metrics]]></category>
		<category><![CDATA[mo-cap]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=3739</guid>
		<description><![CDATA[The other day, I showed you guys what I thought was some really impressive computer generated facial animation. Then, the guys over at Image Metrics sent me a video clip of their latest CG creation, Emily, and I was bowled over.

Emily is a truly monumental achievement, recreating every nuance&#8230;]]></description>
			<content:encoded><![CDATA[<p>The other day, I showed you guys what I thought was some really impressive <a href="http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/">computer generated facial animation</a>. Then, the guys over at <a href="http://www.image-metrics.com">Image Metrics</a> sent me a video clip of their latest CG creation, Emily, and I was bowled over.</p>
<p style="text-align: center;"><img class="size-full wp-image-3741 aligncenter" title="emily_cgi_image_metrics" src="http://technabob.com/blog/wp-content/uploads/2008/08/emily_cgi_image_metrics.jpg" alt="emily cgi image metrics" width="520" height="474" /></p>
<p>Emily is a truly monumental achievement, recreating every nuance of human facial expression, even though what you&#8217;re actually looking at is the face of a digital actor. Created through a partnership with <a href="http://ict.usc.edu/">USC&#8217;s Institute for Creative Technologies</a> (ICT), the team&#8217;s primary objective was to create a completely convincing, animated computer-generated face, and I think they succeeded.</p>
<p style="text-align: center;"><img class="size-full wp-image-3740 aligncenter" title="image_metrics_emily" src="http://technabob.com/blog/wp-content/uploads/2008/08/image_metrics_emily.jpg" alt="image metrics emily" width="520" height="300" /></p>
<p>Using ICT&#8217;s special scanning system that can capture facial details down to the individual pore, the face of actress <a href="http://www.emilyobrien.net/projects/image_metrics.php">Emily O&#8217;Brien</a> was transformed into a digital representation of herself, which could then be entirely machine-manipulated. A special spherical lighting rig captured O&#8217;Brien in 35 reference facial poses using a pair of high resolution digital cameras. The facial maps were then converted into 3D data using Image Metrics&#8217; proprietary markerless motion capture technology.</p>
<p style="text-align: center;"><img class="size-full wp-image-3743 aligncenter" title="emily_scan_cgi" src="http://technabob.com/blog/wp-content/uploads/2008/08/emily_scan_cgi.jpg" alt="emily scan cgi" width="520" height="293" /></p>
<p>Image Metrics then generated a new animation sequence and precisely superimposed it onto the live actress&#8217; head. As you can see from the video below, you&#8217;d be really hard-pressed to tell the difference between digital Emily and real-world Emily.</p>
<p><a href="http://technabob.com/blog/2008/08/20/image-metrics-emily-facial-animation-blows-my-mind/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Amazing, no? Be sure to check out some of Image Metrics&#8217; <a href="http://www.image-metrics.com/projects">other CGI projects</a>, which include work on <em>Grand Theft Auto IV</em>, <em>Devil May Cry 4</em>, and a most excellent Gnarls Barkley video featuring a anthropomorphic singing heart.</p>
]]></content:encoded>
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		<slash:comments>113</slash:comments>
		</item>
		<item>
		<title>Alter Ego 3d Facial Animations Are Really, Really, Real</title>
		<link>http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/</link>
		<comments>http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 13:43:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[mo-cap]]></category>
		<category><![CDATA[motion]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=3515</guid>
		<description><![CDATA[This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I&#8217;ve ever seen come out of a computer.

Pendulum Studios&#8217;, AlterEgo division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial&#8230;]]></description>
			<content:encoded><![CDATA[<p>This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I&#8217;ve ever seen come out of a computer.</p>
<p style="text-align: center;"><img class="size-full wp-image-3514 aligncenter" title="pendulum_facial_marc_antony" src="http://technabob.com/blog/wp-content/uploads/2008/08/pendulum_facial_marc_anthon.jpg" alt="pendulum facial marc anthon" width="520" height="550" /></p>
<p>Pendulum Studios&#8217;, <a href="http://www.studiopendulum.com/alterego/about.html">AlterEgo</a> division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial movements you&#8217;ve ever seen on a digital actor. Every wrinkle, crinkle and twitch is reproduced with startling accuracy.</p>
<p style="text-align: center;"><img class="size-full wp-image-3516 aligncenter" title="alter_ego_3d_faces" src="http://technabob.com/blog/wp-content/uploads/2008/08/alter_ego_3d_faces.jpg" alt="alter ego 3d faces" width="520" height="521" /></p>
<p>The guys over at AlterEgo have developed proprietary &#8220;facial performance software&#8221;, which combined with special mo-cap hardware, can produce unbelievably real digital faces in record time. Their work has been featured in motion pictures, commercials, animation and video games including <em>Dark Sector</em> and the forthcoming <em>Silent Hill 5</em>.</p>
<p><a href="http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>After you&#8217;ve watched the lo-res video above, be sure to check out AlterEgo&#8217;s <a href="http://www.studiopendulum.com/alterego/clients_and_projects.html">Hi-Res demo videos</a> to see just how amazing this stuff truly is.</p>
<p>[via <a href="http://www.techeblog.com/index.php/tech-gadget/feature-incredible-3d-tech-demo-shows-realistic-facial-animations">TechEBlog</a>]</p>
]]></content:encoded>
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