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	<title>Technabob &#187; motion</title>
	<atom:link href="http://technabob.com/blog/tag/motion/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>Cool Gadgets, Gizmos, Games and Weird Science</description>
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		<title>Perpetual Motion Machine? Nah. Just a Cool Optical Illusion Courtesy of M.C. Escher</title>
		<link>http://technabob.com/blog/2011/02/15/perpetual-motion-machine-illusion/</link>
		<comments>http://technabob.com/blog/2011/02/15/perpetual-motion-machine-illusion/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 03:57:47 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Weird Science]]></category>
		<category><![CDATA[mechanical]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[optical illusion]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=49549</guid>
		<description><![CDATA[This machine is claimed to be yet another one of those fabled &#8220;perpetual motion machines&#8221; that makes its way onto the Interweb every once in a while.

In the video clip below, it looks like the guy pours liquid into the  bottom of his machine, and moments later, the fluid&#8230;]]></description>
			<content:encoded><![CDATA[<p>This machine is claimed to be yet another one of those fabled &#8220;perpetual motion machines&#8221; that makes its way onto the Interweb every once in a while.</p>
<p><img class="aligncenter size-full wp-image-49550" title="perpetual_motion_machine" src="http://technabob.com/blog/wp-content/uploads/2011/02/perpetual_motion_machine.jpg" alt="perpetual motion machine" width="600" height="389" /></p>
<p><span id="more-49549"></span>In the video clip below, it looks like the guy pours liquid into the  bottom of his machine, and moments later, the fluid is climbing to the top of  the machine, pouring back onto a paddlewheel at the bottom, then flowing back uphill, the cycle repeating in perpetuity.</p>
<p><a href="http://technabob.com/blog/2011/02/15/perpetual-motion-machine-illusion/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>So is this a true perpetual motion machine? Have the laws of physics finally been defied? I think not. Watch again carefully, and you can see from the shadows the whole rig is some sort of <a href="http://en.wikipedia.org/wiki/File:Escher_Waterfall.jpg">Escher-like illusion</a>, where the bottom isn&#8217;t really the bottom and the top isn&#8217;t really the top, and a bit of camera-trickery fools our puny brains. My head hurts just thinking about how it works, but from what I can tell, it&#8217;s just gravity doing all the work.</p>
<p>[via <a href="http://www.buzzfeed.com/gossipberry/100-actual-perpetual-motion-machine-216i">BuzzFeed</a> and <a href="http://tv.gawker.com/#!5761105/man-creates-mc-eschers-wooden-perpetual-motion-machine">Gawker TV</a>]</p>
]]></content:encoded>
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		<item>
		<title>Joyride Atomic Motion Simulator: This + 3d Gaming = Awesome (or Vomit)</title>
		<link>http://technabob.com/blog/2010/08/27/joyride-atomic-motion-simulator/</link>
		<comments>http://technabob.com/blog/2010/08/27/joyride-atomic-motion-simulator/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 12:03:06 +0000</pubDate>
		<dc:creator>Lambert Varias</dc:creator>
				<category><![CDATA[Cool Toys]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Just Plain Fun]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[expensive]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=38372</guid>
		<description><![CDATA[I&#8217;m not a fan of the current glasses-requiring 3D tech, but I&#8217;m sure even I would find it a blast to play a 3D game with the JoyRide Atomic A1 Ultra-Compact Motion Simulator. I know, I know, we&#8217;ve been fooled and seduced by epic-sounding product names before, but this one&#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not a fan of the current glasses-requiring 3D tech, but I&#8217;m sure even I would find it a blast to play a 3D game with the JoyRide Atomic A1 Ultra-Compact Motion Simulator. I know, I know, we&#8217;ve been fooled and seduced by <a href="http://technabob.com/blog/2010/08/22/sharp-plasma-cluster-ion-generator/">epic-sounding product names</a> before, but this one is more promising. I&#8217;m pretty sure you guys understand the basic allure of a motion simulator – it provides added immersion by reflecting movements from a video or game. But the Atomic also has other tricks up its sleeve.</p>
<p style="text-align: center;"><img class="size-full wp-image-38374  aligncenter" src="http://technabob.com/blog/wp-content/uploads/2010/08/joyride-atomic-motion-simulator.jpg" alt="joyride atomic motion simulator" width="600" height="480" title="joyride atomic motion simulator photo" /></p>
<p>Aside from simulating motion, the parts of the Atomic are also highly adjustable and customizable. If you have mad riches, you can even network multiple Atomics. Good for multiplayer matches and virtual roller coaster rides. Currently, the Atomic&#8217;s complementary &#8220;motion-link&#8221; software, <em>SIMPHYNITY</em>, claims support for over 60 games, with more en route. Some of the <a href="http://joyridesimulators.com/games">supported games</a> are <em>Burnout Paradise</em>, <em>Dirt 2</em>, <em>NFS Speed</em>, <em>Shift &amp; Carbon</em>, <em>HAWX</em>, and for virtual truckers, <em>Big Mutha Truckers</em>.</p>
<p><a href="http://technabob.com/blog/2010/08/27/joyride-atomic-motion-simulator/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I wish the video had an actual shot of someone using the Atomic. As awesome as it seems to be you really should wait until you see it in action or at least read a couple of reviews about it before you order one, because you&#8217;ll have to shell out £4,290 (approx. $6,600 USD) plus shipping for one unit. But if you think you&#8217;ve seen enough, just go to JoyRide Simulators&#8217; <a href="http://joyridesimulators.com/sales">website</a> to order. As for me, I think I&#8217;ll stick to moving my body and making engine noises while playing racing games.</p>
<p>[via <a href="http://www.bornrich.org/entry/joyride-atomic-a1-delivers-an-exceptional-ride-in-a-compact-unit/">BornRich</a>]</p>
]]></content:encoded>
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		<title>Flailing Around With Project Natal Not Limited to Xbox: It’S Coming to Windows</title>
		<link>http://technabob.com/blog/2009/07/16/project-natal-windows/</link>
		<comments>http://technabob.com/blog/2009/07/16/project-natal-windows/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 12:00:07 +0000</pubDate>
		<dc:creator>Alisha K.</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[bill gates]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[recognition]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=16873</guid>
		<description><![CDATA[Fans of <em>Minority Report</em>, the interfaces in Neal Stephenson&#8217;s <em>The Diamond Age&#8230;</em>, and other future tech freaks take note: in an interview with CNET, Bill Gates says Microsoft hopes to incorporate Project Natal, revealed at this year&#8217;s E3 Expo, into Windows. Dedicated Technabob readers and people who&#8217;ve seen]]></description>
			<content:encoded><![CDATA[<p>Fans of <em>Minority Report</em>, the interfaces in Neal Stephenson&#8217;s <em>The Diamond Age</em>, and other future tech freaks take note: in an interview with CNET, Bill Gates says Microsoft hopes to incorporate <a href="http://technabob.com/blog/2009/06/01/project-natal-for-xbox-360-could-put-microsoft-ahead-of-wii-with-controller-free-gaming/">Project Natal</a>, revealed at this year&#8217;s E3 Expo, into Windows. <a href="http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/">Dedicated Technabob readers</a> and people who&#8217;ve seen Microsoft operate over the past, well, forever shouldn&#8217;t be surprised.</p>
<p style="text-align: center;"><img class="size-full wp-image-16874 aligncenter" src="http://technabob.com/blog/wp-content/uploads/2009/07/tb-rpjnatal.jpg" alt="tb rpjnatal" width="600" height="399" title="tb rpjnatal photo" /></p>
<p>As someone with a love-hate relationship with the mouse, this could be really exciting to me. I might even switch back to Windows! It might be worth it to be able to really flip through my music and photos when I flip through my music and photos, though the whole idea of manipulating nothingness would probably take some getting used to.</p>
<p>Just as with everything else Project Natal-related, there&#8217;s nothing concrete here, just an interview, a remark, and a dream, but it&#8217;s something to keep an eye on.</p>
<p>[<a href="http://news.cnet.com/8301-13860_3-10286309-56.html?part=rss">CNET</a> via <a href="http://www.xbox-scene.com/xbox1data/sep/EkuZZElkVlaBxmXILg.php">Xbox-Scene</a>]</p>
]]></content:encoded>
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		<item>
		<title>The Future is Now: DIY Gesture-Controlled Tetris</title>
		<link>http://technabob.com/blog/2009/06/04/gesture-controlled-tetris/</link>
		<comments>http://technabob.com/blog/2009/06/04/gesture-controlled-tetris/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 12:12:33 +0000</pubDate>
		<dc:creator>Alisha K.</dc:creator>
				<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=14278</guid>
		<description><![CDATA[If this year&#8217;s E3 is any indication (and it&#8217;s like, <em>the&#8230;</em> indication), then motion controls are the future. If you&#8217;re cunning and good with wires, you can even experience the future now.

This is pretty basic&#8211;as strange as it is to refer to motion controlled gaming as basic&#8211;considering this glove]]></description>
			<content:encoded><![CDATA[<p>If this year&#8217;s E3 is any indication (and it&#8217;s like, <em>the</em> indication), then motion controls are the future. If you&#8217;re cunning and good with wires, you can even experience the future now.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-14283" src="http://technabob.com/blog/wp-content/uploads/2009/06/tb-tetmocoglo.jpg" alt="tb tetmocoglo" width="520" height="390" title="tb tetmocoglo photo" /></p>
<p>This is pretty basic&#8211;as strange as it is to refer to motion controlled gaming as basic&#8211;considering this glove is just a holder for an accelerometer, so that the tilt and motion of the player&#8217;s hand and wrist is used to manipulate the pieces.</p>
<p>You could also just play WiiWare&#8217;s <a href="http://en.wikipedia.org/wiki/Tetris_Party"><em>Tetris Party</em></a>, but that&#8217;s <em>fancy</em> <em>Tetris</em>, and sometimes you just want simplicity. Simplicity and a wrist wrapped in wiring.</p>
<p>[<a href="http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2008/jfs36_rer29/jfs36_rer29/final_website.html">Tetris glove</a> via <a href="http://hackaday.com/2009/06/03/gesture-controlled-tetris/">HackADay</a>]</p>
]]></content:encoded>
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		<title>Vholdr Contourhd: the Helmet Cam Goes High-Def</title>
		<link>http://technabob.com/blog/2009/05/05/vholdr-contourhd-helmet-cam-goes-high-def/</link>
		<comments>http://technabob.com/blog/2009/05/05/vholdr-contourhd-helmet-cam-goes-high-def/#comments</comments>
		<pubDate>Tue, 05 May 2009 12:37:38 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[bike]]></category>
		<category><![CDATA[camcorder]]></category>
		<category><![CDATA[digital camera]]></category>
		<category><![CDATA[H.264]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[helmet]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[outdoor]]></category>
		<category><![CDATA[ski]]></category>
		<category><![CDATA[sport]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=12410</guid>
		<description><![CDATA[If you spend an inordinate amount of time off-road biking, downhill skiing, skydiving or something equally adventurous, here&#8217;s a great way to capture those thrilling moments of your life.

The new VholdR ContourHD is a wearable HD camcorder that can shoot full 16:9 widescreen video to capture your daredevil moments&#8230;]]></description>
			<content:encoded><![CDATA[<p>If you spend an inordinate amount of time off-road biking, downhill skiing, skydiving or something equally adventurous, here&#8217;s a great way to capture those thrilling moments of your life.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-12413" title="contourhd_helmet_cam" src="http://technabob.com/blog/wp-content/uploads/2009/05/contourhd_helmet_cam.jpg" alt="contourhd helmet cam" width="520" height="437" /></p>
<p>The new VholdR ContourHD is a wearable HD camcorder that can shoot full 16:9 widescreen video to capture your daredevil moments in glorious high definition. The camera shoots at 1280&#215;720 (720p) resolution at 30 frames per second, or can also shoot SD video at up to 60 FPS if you don&#8217;t mind sacrificing resolution for greater framerate. Video can be captured on MicroSD cards, each of which can hold as much as 16GB &#8211; about 8 hours of HD video. Not too shabby.</p>
<p style="text-align: center;"><img class="size-full wp-image-12414 aligncenter" title="contour_hd_camera" src="http://technabob.com/blog/wp-content/uploads/2009/05/contour_hd_camera.jpg" alt="contour hd camera" width="520" height="424" /></p>
<p>Just strap the weather- and shock-resistant ContourHD to your helmet, and flip the record switch to get started. Not only does it capture video from your point-of-view, but the ContourHD grabs decent audio thanks to a special built-in microphone designed to minimize wind noise as you careen down that hill or out of that airplane. The camera features a special 135-degree wide-angle lens to capture all the action, and even has built in laser guides to ensure you capture a straight shot. And if you&#8217;re really defying death and don&#8217;t wear a helmet at all, VholdR offers a <a href="http://www.vholdr.com/contourhd/accessories">variety of mounting accessories</a> for your bike, car, ski goggles or other locations.</p>
<p style="text-align: center;"><img class="size-full wp-image-12415 aligncenter" title="contour_screencap" src="http://technabob.com/blog/wp-content/uploads/2009/05/contour_screencap.jpg" alt="contour screencap" width="520" height="288" /></p>
<p>While the videos below give you a pretty good idea of the type of action you can capture with the ContourHD, you&#8217;ll really want to head over the the <a href="http://www.vholdr.com/contourhd/videos">VholdR site</a> to see some clips in their full HD glory.</p>
<p><p><a href="http://technabob.com/blog/2009/05/05/vholdr-contourhd-helmet-cam-goes-high-def/"><strong>Click to View Embedded Video Clip</strong></a></p> <p><a href="http://technabob.com/blog/2009/05/05/vholdr-contourhd-helmet-cam-goes-high-def/"><strong>Click to View Embedded Video Clip</strong></a></p></p>
<p>You can find the VholdR ContourHD camera over at <a href="http://www.amazon.com/gp/product/B0026P4H6K?ie=UTF8&amp;tag=technabob-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0026P4H6K">Amazon</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=technabob-20&amp;l=as2&amp;o=1&amp;a=B0026P4H6K" border="0" alt="" width="1" height="1" title=" photo" /> for $299.99 (USD).</p>
<p>[via <a href="http://helmetcameracentral.com/2009/04/27/vholdr-contourhd-the-worlds-first-hd-wearable-camcorder/">Helmet Camera Central</a> via <a href="http://www.engadgethd.com/2009/04/27/vholdr-contourhd-helmet-cam-upgrades-your-brain-to-hd?icid=sphere_blogsmith_inpage_engadget">EngadgetHD</a>]</p>
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		<title>Ruben &amp; Lullaby Opertoon &#8211; Strangest iPhone App (So Far)</title>
		<link>http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/</link>
		<comments>http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 13:01:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=7651</guid>
		<description><![CDATA[Ok, how&#8217;s this for a concept? Take two moody lovers on a park bench. Put them inside your iPhone or iPod Touch. Shake them vigorously. Watch the sparks fly.

Yep, that&#8217;s the idea behind interactive artist Eric Loyer&#8217;s new iPhone app, <em>Ruben &#38; Lullaby&#8230;</em>. By jostling your iPhone, you&#8217;ll]]></description>
			<content:encoded><![CDATA[<p>Ok, how&#8217;s this for a concept? Take two moody lovers on a park bench. Put them inside your iPhone or iPod Touch. Shake them vigorously. Watch the sparks fly.</p>
<p style="text-align: center;"><img class="size-full wp-image-7658 aligncenter" title="ruben_lullaby_iphone" src="http://technabob.com/blog/wp-content/uploads/2009/01/ruben_lullaby_iphone.jpg" alt="ruben lullaby iphone" width="520" height="369" /></p>
<p>Yep, that&#8217;s the idea behind interactive artist <a href="http://erikloyer.com/">Eric Loyer&#8217;s</a> new iPhone app, <em>Ruben &amp; Lullaby</em>. By jostling your iPhone, you&#8217;ll make the lovers angry. Give them a little stroke, and they&#8217;ll calm down and maybe even shed a tear.</p>
<p>Your motions and gestures control the destiny of the young couple, and each action produces a real-time reaction from the characters in your little mobile drama. It&#8217;s sort of like a Tamagotchi for adults, with a couple, on a park bench.</p>
<p><a href="http://technabob.com/blog/2009/01/15/ruben-lullaby-strangest-iphone-app/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Ruben &amp; Lullaby is the first of Loyer&#8217;s <a href="http://opertoon.com">Opertoon</a> series, which envisions animated stories that can be played like a musical instrument. While the concept of two fighting lovers seems a bit odd, the interactive component could be pretty cool for other animated stories.</p>
<p>It&#8217;s available now over at the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302028937&amp;mt=8">iTunes App Store</a>.</p>
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		<title>Alter Ego 3d Facial Animations Are Really, Really, Real</title>
		<link>http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/</link>
		<comments>http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 13:43:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[mo-cap]]></category>
		<category><![CDATA[motion]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=3515</guid>
		<description><![CDATA[This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I&#8217;ve ever seen come out of a computer.

Pendulum Studios&#8217;, AlterEgo division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial&#8230;]]></description>
			<content:encoded><![CDATA[<p>This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I&#8217;ve ever seen come out of a computer.</p>
<p style="text-align: center;"><img class="size-full wp-image-3514 aligncenter" title="pendulum_facial_marc_antony" src="http://technabob.com/blog/wp-content/uploads/2008/08/pendulum_facial_marc_anthon.jpg" alt="pendulum facial marc anthon" width="520" height="550" /></p>
<p>Pendulum Studios&#8217;, <a href="http://www.studiopendulum.com/alterego/about.html">AlterEgo</a> division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial movements you&#8217;ve ever seen on a digital actor. Every wrinkle, crinkle and twitch is reproduced with startling accuracy.</p>
<p style="text-align: center;"><img class="size-full wp-image-3516 aligncenter" title="alter_ego_3d_faces" src="http://technabob.com/blog/wp-content/uploads/2008/08/alter_ego_3d_faces.jpg" alt="alter ego 3d faces" width="520" height="521" /></p>
<p>The guys over at AlterEgo have developed proprietary &#8220;facial performance software&#8221;, which combined with special mo-cap hardware, can produce unbelievably real digital faces in record time. Their work has been featured in motion pictures, commercials, animation and video games including <em>Dark Sector</em> and the forthcoming <em>Silent Hill 5</em>.</p>
<p><a href="http://technabob.com/blog/2008/08/09/alter-ego-facial-animation-3d/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>After you&#8217;ve watched the lo-res video above, be sure to check out AlterEgo&#8217;s <a href="http://www.studiopendulum.com/alterego/clients_and_projects.html">Hi-Res demo videos</a> to see just how amazing this stuff truly is.</p>
<p>[via <a href="http://www.techeblog.com/index.php/tech-gadget/feature-incredible-3d-tech-demo-shows-realistic-facial-animations">TechEBlog</a>]</p>
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		<title>Rgb + Xyz = Fun</title>
		<link>http://technabob.com/blog/2008/05/14/rgb-xyz-color-led-cube/</link>
		<comments>http://technabob.com/blog/2008/05/14/rgb-xyz-color-led-cube/#comments</comments>
		<pubDate>Wed, 14 May 2008 11:40:39 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[rgb]]></category>
		<category><![CDATA[toy]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=2217</guid>
		<description><![CDATA[I came across this nifty concept for an electronic plaything earlier this week and thought I&#8217;d share it with you guys.

Steve Gilbertson&#8217;s interactive color cube uses a 3-axis accelerometer to detect movements and relays that information to a grid of brightly colored LEDs to create a portable light show&#8230;]]></description>
			<content:encoded><![CDATA[<p>I came across this nifty concept for an electronic plaything earlier this week and thought I&#8217;d share it with you guys.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2224" title="color_led_cube" src="http://technabob.com/blog/wp-content/uploads/2008/05/color_led_cube.jpg" alt="color led cube" width="520" height="520" /></p>
<p><a href="http://stevegilbertson.com/">Steve Gilbertson&#8217;s</a> interactive color cube uses a 3-axis accelerometer to detect movements and relays that information to a grid of brightly colored LEDs to create a portable light show in a box.</p>
<p><a href="http://technabob.com/blog/2008/05/14/rgb-xyz-color-led-cube/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Each axis of the accelerometer (X, Y, and Z) directly influences one of the color channels (Red, Green and Blue), so every angle results in a unique color display. All of the electronics, including the array of 54 RGB diodes are packed into a tiny 2&#8243; cube which then &#8220;floats&#8221; inside of a 4&#8243; white acrylic box, which diffuses the light.</p>
<p>While this is currently a one-of-a-kind gizmo, I&#8217;m hoping that Gilbertson finds a way to mass produce battery-powered versions of the cube at some point. I&#8217;d definitely want one on my desk.</p>
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		<title>Faceapi: 3d Head Tracking With Any Webcam</title>
		<link>http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/</link>
		<comments>http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 11:40:49 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Computing]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[head]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[webcam]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/</guid>
		<description><![CDATA[Here&#8217;s some pretty cool news which could provide entirely new ways to interact with your computer or game console. This new technology will enable automated 3-dimensional tracking of heads and faces using a webcam along with some very special tracking software.

Seeing Machines faceAPI is a developers&#8217; toolkit which provides&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some pretty cool news which could provide entirely new ways to interact with your computer or game console. This new technology will enable automated 3-dimensional tracking of heads and faces using a webcam along with some very special tracking software.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/03/face_api_tracking.jpg" alt="face api tracking"  title="face api tracking photo" /></p>
<p><span>Seeing Machines faceAPI is a developers&#8217; toolkit which provides easy head tracking on all three axes. When combined with the proper game concept, this type of technology could provide for some really unique experiences, including the ability to interact with environments just by looking around. </span></p>
<p><a href="http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Amazingly enough, it&#8217;s all feasible with a single, standard webcam, and no special hardware is required.</p>
<p><a href="http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p><span> In addition to tracking head movements, faceAPI can detect changes in facial expressions, regardless of skin color or facial hair, and even works you&#8217;re wearing glasses or makeup. It can automatically find the face in the current scene, and reacquire it if the subject leaves the frame. It&#8217;s also able to work in pretty much any visible or IR light situation, so it&#8217;s not overly sensitive to changes in lighting.</span></p>
<p><a href="http://technabob.com/blog/2008/03/19/faceapi-3d-head-tracking-with-any-webcam/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Currently, faceAPI works with any Windows compatible webcam, but the technology could theoretically be ported to other platforms if the demand is there. The <a href="http://www.faceapi.com">faceAPI website</a> isn&#8217;t live yet, but for now you can check out SeeingMachines&#8217; <a href="http://seeingmachines.com/faceAPI.html">product page</a> for more specifics.</p>
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		<title>Keynetik Motion Tech Enables One-Handed Interfaces</title>
		<link>http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/</link>
		<comments>http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:40:10 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[keynetik]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[sensor]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/</guid>
		<description><![CDATA[Sure, there are lots of devices which are starting to embed motion sensors or touch screens to power new user interface paradigms. But this is the first time I&#8217;ve seen a motion-sensitive device which is designed to be operated entirely with one hand.

KEYnetik&#8217;s motion interface system uses multiple accelerometers&#8230;]]></description>
			<content:encoded><![CDATA[<p>Sure, there are lots of devices which are starting to embed motion sensors or touch screens to power new user interface paradigms. But this is the first time I&#8217;ve seen a motion-sensitive device which is designed to be operated entirely with one hand.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/keynetik_proto.jpg" alt="keynetik proto"  title="keynetik proto photo" /></p>
<p><a href="http://keynetik.com/">KEYnetik&#8217;s</a> motion interface system uses multiple accelerometers to detect not just the direction of movement, but to triangulate where force originates from. The dual-sensor design is also immune to minor, unintentional motions (a.k.a. &#8220;motion interference&#8221;). The system can detect user gestures and translate them into on-screen interactions. By combining the motion-based interface with side-grip finger controls and joysticks, an entire device can be controlled with just one hand, freeing your other digits for, um, whatever you need them available for.</p>
<p>An added benefit of the design is that it&#8217;s totally ambidextrous. Just flip a KEYnetik-powered device over, and it&#8217;ll automatically get its bearings and adjust the interface appropriately.</p>
<p><a href="http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>In addition to the prototype device (above), KEYnetik has already completed a proof-of-concept implementation on the Nokia N95 (below), called &#8220;RockNScroll&#8221;. N95 owners will be able to download RockNScroll for free by registering on the<a href="http://keynetik.com/Forum.html"> KEYnetik forums</a>.</p>
<p><a href="http://technabob.com/blog/2008/02/04/keynetik-motion-technology-enables-one-handed-interfaces/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The gestures in these prototype videos are arguably a bit exaggerated, but hopefully they&#8217;ll find a way to tone them down and keep users from ending up with some nasty repetitive strain injuries.</p>
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		<title>Zcam Tracks Gamer Movements and Images in 3d</title>
		<link>http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/</link>
		<comments>http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 03:46:54 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/</guid>
		<description><![CDATA[Taking a page from systems like the Sony EyeToy and the Nintendo Wii control scheme, this new camera from Israel&#8217;s 3DV Systems could bring gaming interaction to a whole new level.

The company&#8217;s recently revealed ZCam is capable of not only capturing gamers&#8217; most intricate gestures, but detecting full-body movements&#8230;]]></description>
			<content:encoded><![CDATA[<p>Taking a page from systems like the Sony EyeToy and the Nintendo Wii control scheme, this new camera from Israel&#8217;s <a href="http://www.3dvsystems.com/">3DV Systems</a> could bring gaming interaction to a whole new level.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/12/3dv_zcam.jpg" alt="3dv zcam"  title="3dv zcam photo" /></p>
<p>The company&#8217;s recently revealed ZCam is capable of not only capturing gamers&#8217; most intricate gestures, but detecting full-body movements in three dimensions, without the need for the player to hold a controller. The camera&#8217;s unique ability to detect depth allows it to track motion as well as sample 3D images (the surfaces it can see, that is) in real time.</p>
<p><a href="http://technabob.com/blog/2007/12/12/zcam-tracks-gamer-movements-and-images-in-3d/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The technology used in the camera was originally designed for use in defense systems, and has now been packaged into a low-cost consumer product. The ZCam can capture 1.3 Megapixel images at up to 60 frames-per-second, passing coordinate data back to a PC (and hopefully game consoles some day).  A proprietary chipset called DeepC takes care of the depth detection algorithms.</p>
<p>The company hasn&#8217;t announced any big distribution partnerships at this point, but hopefully some console or computer accessory makers will stand up and take notice.</p>
<p>[via <a href="http://www.techshout.com/hardware/2007/12/zcam-a-real-time-depth-sensing-pc-camera-launched-by-3dv/">TechShout</a>]</p>
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		<title>Fentix Cube: Like Rubiks on Roids</title>
		<link>http://technabob.com/blog/2007/10/19/fentix-cube-like-rubiks-on-roids/</link>
		<comments>http://technabob.com/blog/2007/10/19/fentix-cube-like-rubiks-on-roids/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 12:55:00 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Just Plain Fun]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[fentix]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[rubik]]></category>
		<category><![CDATA[sensor]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/10/19/fentix-cube-like-rubiks-on-roids/</guid>
		<description><![CDATA[Interactive artist Andrew Fentem created this cool electronic cube puzzle game loaded with colorful LEDs. The Fentix Cube is controlled by touch as well as through movement.

While it&#8217;s designed as a platform, capable of playing a number of different games and puzzles, the interactive plaything happens to do a&#8230;]]></description>
			<content:encoded><![CDATA[<p>Interactive artist <a href="http://www.andrewfentem.com/">Andrew Fentem</a> created this cool electronic cube puzzle game loaded with colorful LEDs. The Fentix Cube is controlled by touch as well as through movement.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/10/fentix_cube.jpg" alt="fentix cube"  title="fentix cube photo" /></p>
<p>While it&#8217;s designed as a platform, capable of playing a number of different games and puzzles, the interactive plaything happens to do a great job digitally emulating the old Rubik&#8217;s Cube.</p>
<p>The digital puzzle&#8217;s 216 mulit-colored LEDs are controlled by touch-sensitive panels and 3D motion accelerometer circuits (like the ones found in the Nintendo Wii).</p>
<p><a href="http://technabob.com/blog/2007/10/19/fentix-cube-like-rubiks-on-roids/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Fentem says his Cube will be available in limited quanties from the UK&#8217;s <a href="http://www.kinetica-museum.org/">Kinetica</a> electronic art museum in the near future.</p>
<p>[via <a href="http://www.engadget.com/2007/10/19/fentix-cube-if-rubik-was-smarter-had-multi-touch/">Engadget</a>]</p>
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		<title>I&#8217;ve Got My Eye on You</title>
		<link>http://technabob.com/blog/2007/10/16/ive-got-my-eye-on-you/</link>
		<comments>http://technabob.com/blog/2007/10/16/ive-got-my-eye-on-you/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 19:27:32 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[eye]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[window]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/10/16/ive-got-my-eye-on-you/</guid>
		<description><![CDATA[Interactive artist Marcus Graf created this dramatic video display window which keeps a watchful eye on passersby.

The piece, entitled <em>I, ball &#8230;</em>used a webcam along with special processing software to detect people as they pass the display window. A series of digitized eyeball movements then follow the those who]]></description>
			<content:encoded><![CDATA[<p>Interactive artist <a href="http://www.florito.net/">Marcus Graf</a> created this dramatic video display window which keeps a watchful eye on passersby.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/10/i_ball.jpg" alt="i ball"  title="i ball photo" /></p>
<p>The piece, entitled <em>I, ball </em>used a webcam along with special processing software to detect people as they pass the display window. A series of digitized eyeball movements then follow the those who approach the window. The installation was on display at the recent <a href="http://www.villanuts.nl/">Exposed @ VillaNuts</a> show in Den Haag, Netherlands.</p>
<p><a href="http://technabob.com/blog/2007/10/16/ive-got-my-eye-on-you/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I think I&#8217;m gonna have some weird dreams tonight.</p>
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		<title>Sony Rolly Mp3 Player: Wtf is This Thing?</title>
		<link>http://technabob.com/blog/2007/09/10/sony-rolly-mp3-player-wtf-is-this-thing/</link>
		<comments>http://technabob.com/blog/2007/09/10/sony-rolly-mp3-player-wtf-is-this-thing/#comments</comments>
		<pubDate>Mon, 10 Sep 2007 13:26:05 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Media Players]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Strange + Wonderful]]></category>
		<category><![CDATA[aac]]></category>
		<category><![CDATA[atrac]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rolly]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/09/10/sony-rolly-mp3-player-wtf-is-this-thing/</guid>
		<description><![CDATA[In the wee hours of the morning today, Sony Japan rolled out (literally) the Rolly  Sound Entertainment Player (model SEP-10BT). The egg-shaped device isn&#8217;t just an odd-looking media player, it&#8217;s a little robotic gadget that can roll around and do a little &#8220;dance&#8221; on your tabletop while it plays your&#8230;]]></description>
			<content:encoded><![CDATA[<p>In the wee hours of the morning today, Sony Japan rolled out (literally) the <a href="http://translate.google.com/translate?u=http%3A//www.sony.jp/products/Consumer/rolly/products/clear_sound.html&amp;hl=en&amp;langpair=ja%7Cen&amp;tbb=1&amp;ie=Shift_JIS">Rolly  Sound Entertainment Player</a> (model SEP-10BT). The egg-shaped device isn&#8217;t just an odd-looking media player, it&#8217;s a little robotic gadget that can roll around and do a little &#8220;dance&#8221; on your tabletop while it plays your tunes.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/09/sony_rolly.jpg" alt="sony rolly"  title="sony rolly photo" /></p>
<p><a href="http://technabob.com/blog/2007/09/10/sony-rolly-mp3-player-wtf-is-this-thing/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>It does have an interesting user interface, in which you turn a band at the top end of the &#8220;egg&#8221; to change tracks, or the one at the bottom to change volume. A motion sensor automatically detects which end is up. To shuffle tracks, you shake the player. There are some good videos of how that all works over on <a href="http://www.akihabaranews.com/en/news-14752-VIDEO+%3A+The+Egg-ceptional+SONY+ROLLY%3A+How+Does+This+Thing+Work%3F.html">Akihabara News</a>.</p>
<p>The player has built in speaker &#8220;ears&#8221; which flap along to the music too. It&#8217;s also got Bluetooth on board so you can download custom movement sequences from your PC. It can play MP3, ATRAC and AAC tracks, but not WMA files. But most important is its ability to pull of some cute little dance moves.</p>
<p>With a retail price around $350, this isn&#8217;t exactly a kids toy. Just 1GB of memory means it&#8217;s not going to store your entire music collection either. It&#8217;s also just too big and cumbersome to put in your pocket, so it&#8217;s not particularly portable. I know that it&#8217;s supposed to be cute, but when I can pick up an iPhone or an Xbox 360 for about the same price, I&#8217;m just baffled.</p>

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		<title>IPhone Accelerometer Hacked?</title>
		<link>http://technabob.com/blog/2007/08/28/iphone-accelerometer-hacked/</link>
		<comments>http://technabob.com/blog/2007/08/28/iphone-accelerometer-hacked/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 13:52:42 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Hacks + Mods]]></category>
		<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[sensor]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/08/28/iphone-accelerometer-hacked/</guid>
		<description><![CDATA[A hacker claims to have written custom software which directly accesses the accelerometer on Apple&#8217;s iPhone. He&#8217;s put together a brief video clip which shows off some really fun use of the motion-sensing capabilities.


While I&#8217;m a bit skeptical that the video clip could be a fake, developer Erling Ellingsen&#8230;]]></description>
			<content:encoded><![CDATA[<p>A hacker claims to have written custom software which directly accesses the accelerometer on Apple&#8217;s iPhone. He&#8217;s put together a brief video clip which shows off some really fun use of the motion-sensing capabilities.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/iphone_accel.jpg" alt="iphone accel"  title="iphone accel photo" /></p>
<p style="text-align: center"><p><a href="http://technabob.com/blog/2007/08/28/iphone-accelerometer-hacked/"><strong>Click to View Embedded Video Clip</strong></a></p></p>
<p>While I&#8217;m a bit skeptical that the video clip could be a fake, developer Erling Ellingsen does have a track record hacking motion-sensors and says he&#8217;ll be <a href="http://blog.medallia.com/2007/08/fun_with_the_iphone_accelerome.html">posting the source code</a> soon. Even if it is phony, I just can&#8217;t get enough of that Steve Jobs bobblehead.</p>
<p>[via <a href="http://gizmodo.com/gadgets/clips/fun-with-the-iphones-accelerometer-293969.php">Gizmodo</a>]</p>
]]></content:encoded>
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		<title>Playstation 3 Eye Camera Price, Release Date Revealed</title>
		<link>http://technabob.com/blog/2007/08/21/playstation-3-eye-camera-price-release-date-revealed/</link>
		<comments>http://technabob.com/blog/2007/08/21/playstation-3-eye-camera-price-release-date-revealed/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 14:02:19 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/08/21/playstation-3-eye-camera-price-release-date-revealed/</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but we finally know when the PlayStation EYE camera for the PS3 is going to hit shelves. Originally thought to be coming out this Summer, it now looks like a Fall 2007 release.

Amazon.com is now listing a bundle which includes the game <em>Eye &#8230;</em>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time coming, but we finally know when the PlayStation EYE camera for the PS3 is going to hit shelves. Originally thought to be coming out this Summer, it now looks like a Fall 2007 release.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/ps3_eye.jpg" alt="ps3 eye"  title="ps3 eye photo" /></p>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2FSony-Eye-of-Judgement%2Fdp%2FB000R3BLAI&amp;tag=technabob-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Amazon.com</a> is now listing a bundle which includes the game <em>Eye of Judgment</em> and the EYE camera for $59.99. They&#8217;re currently showing a release date of October 23, 2007, so it&#8217;ll be out just in time for the holidays.</p>
<p>The PlayStation EYE camera offers significant advancements over its predecessor, the popular EyeToy for the PS2. The EYE can capture up to 120 frames per second, meaning it can record much more precise movements than the earlier camera. It&#8217;s also got a four-element microphone which can detect the approximate location where sound is coming from. I&#8217;m assuming this feature will come into play in some games.</p>
<p>[via <a href="http://www.ps3fanboy.com/2007/08/20/retailers-say-eye-of-judgment-is-60-camera-included/">PS3Fanboy</a>]</p>
]]></content:encoded>
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		<title>Nintendo Working on a Motion Sensing Wii Portable?</title>
		<link>http://technabob.com/blog/2007/08/06/nintendo-working-on-a-motion-sensing-portable/</link>
		<comments>http://technabob.com/blog/2007/08/06/nintendo-working-on-a-motion-sensing-portable/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 21:32:24 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[portable]]></category>
		<category><![CDATA[tilt]]></category>
		<category><![CDATA[wii mote]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/08/06/nintendo-working-on-a-motion-sensing-portable/</guid>
		<description><![CDATA[I was rummaging around the USPTO Patent database earlier today, and came across this intriguing patent application from Nintendo.

The filing, originally dated March 30, 2007 (but just updated this week) describes a portable gaming system that includes X/Y/Z motion sensing that&#8217;s similar to that found in the Wii-Mote. The&#8230;]]></description>
			<content:encoded><![CDATA[<p>I was rummaging around the USPTO Patent database earlier today, and came across this intriguing patent application from Nintendo.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/nintendo_motion_portable.jpg" alt="nintendo motion portable"  title="nintendo motion portable photo" /></p>
<p>The <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo.AS.&amp;OS=AN/nintendo&amp;RS=AN/nintendo">filing</a>, originally dated March 30, 2007 (but just updated this week) describes a portable gaming system that includes X/Y/Z motion sensing that&#8217;s similar to that found in the Wii-Mote. The application abstract describes the system as follows:</p>
<p><em>&#8220;A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A      simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.&#8221;</em></p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/nintendo_motion_portable_2.jpg" alt="nintendo motion portable 2"  title="nintendo motion portable 2 photo" /></p>
<p>Now unless I&#8217;m mistaken, that sure sounds like some sort of combination of a portable console and a Wii motion sensing controller. The system would also provide for interactivity between multiple players, so one player&#8217;s movements could impact information on the other players&#8217; consoles.</p>
<p>Let&#8217;s hope Nintendo decides to commercialize this technology and put it into a real gaming system sometime soon. Given the huge success of the Wii, it seems only natural that the next logical step would be to go portable..</p>
]]></content:encoded>
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		<title>Arena: Motion Capture for the Masses</title>
		<link>http://technabob.com/blog/2007/08/06/arena-motion-capture-for-the-masses/</link>
		<comments>http://technabob.com/blog/2007/08/06/arena-motion-capture-for-the-masses/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 13:09:49 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[Just Plain Fun]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[naturalpoint]]></category>
		<category><![CDATA[usb]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/08/06/arena-motion-capture-for-the-masses/</guid>
		<description><![CDATA[Budding 3D graphics and animation buffs, there&#8217;s a new reason to get excited this morning. A company called NaturalPoint has just announced a complete motion capture systems that only costs about $5,000.

Traditional (if you can call them that) MoCap systems usually start around $30,000, and often much more. The&#8230;]]></description>
			<content:encoded><![CDATA[<p>Budding 3D graphics and animation buffs, there&#8217;s a new reason to get excited this morning. A company called NaturalPoint has just announced a complete motion capture systems that only costs about $5,000.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/arena_mocap_setup.gif" alt="arena mocap setup"  title="arena mocap setup photo" /></p>
<p>Traditional (if you can call them that) MoCap systems usually start around $30,000, and often much more. The <a href="http://www.naturalpoint.com/optitrack/products/motion-capture/">OptiTrack ARENA</a> system uses anywhere from six to twelve digital cameras to capture 3-dimensional body movements in real time, then store them in a data format that can be used by 3D animation systems.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/08/arena_mocap.jpg" alt="arena mocap"  title="arena mocap photo" /></p>
<p>The ARENA foundation system costs $4999 and will come with everything you need to make your own animations (other than the actor&#8217;s motion capture suit and markers, which will set you back around $400 to $500 extra.)</p>
]]></content:encoded>
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		<title>Gesture Controlled Watch Prototyped</title>
		<link>http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/</link>
		<comments>http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 13:47:58 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Future Tech]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Timepieces]]></category>
		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[remote]]></category>
		<category><![CDATA[watch]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/07/18/gesture-controlled-watch-prototyped/</guid>
		<description><![CDATA[A group of researchers at the Georgia Institute of Technology have developed a working prototype of a watch that can recognize gestures.

Designed by the research team of Jungsoo Kim, Jiasheng He, Kent Lyons and Thad Starner, the Gesture Watch uses an array of infrared sensors to detect hand movements&#8230;]]></description>
			<content:encoded><![CDATA[<p>A group of researchers at the Georgia Institute of Technology have developed a working prototype of a watch that can recognize gestures.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/07/gesturewatch.jpg" alt="gesturewatch"  title="gesturewatch photo" /></p>
<p>Designed by the research team of Jungsoo Kim, Jiasheng He, Kent Lyons and Thad Starner, the Gesture Watch uses an array of infrared sensors to detect hand movements in close proximity to the watch. The gestures are then interpreted by software to control a remote device.</p>
<p>The developers of the envision that the technology could be used to do things like control media players. The watch embeds Bluetooth wireless connectivity so it can command external devices. For instance, if you wore a tiny MP3 player in an earbud, the watch could act as a remote control for that device.</p>
<p>[via <a href="http://dsc.discovery.com/news/2007/07/17/gesturewatch_tec.html?category=technology">Discovery</a>]</p>
]]></content:encoded>
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		<item>
		<title>Team X-Tender Tilt Sensitive Xbox 360 Controller Kit</title>
		<link>http://technabob.com/blog/2007/05/10/team-x-tender-tilt-sensitive-xbox-360-controller-kit/</link>
		<comments>http://technabob.com/blog/2007/05/10/team-x-tender-tilt-sensitive-xbox-360-controller-kit/#comments</comments>
		<pubDate>Thu, 10 May 2007 20:51:02 +0000</pubDate>
		<dc:creator>Technabob</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[team x tender]]></category>
		<category><![CDATA[tilt]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/05/10/team-x-tender-tilt-sensitive-xbox-360-controller-kit/</guid>
		<description><![CDATA[Xbox modders Team X-tender have introduced a new kit that will let you easily add tilt control (ala Sony&#8217;s SIXAXIS) to your Xbox 360&#8242;s wireless controller.

The XCM BestTilt includes a complete replacement shell for the back of the 360&#8242;s controller. It requires just a small amount of soldering to&#8230;]]></description>
			<content:encoded><![CDATA[<p>Xbox modders <a href="http://www.teamxtender.com/">Team X-tender</a> have introduced a new kit that will let you easily add tilt control (ala Sony&#8217;s SIXAXIS) to your Xbox 360&#8242;s wireless controller.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/05/xcm_besttilt.jpg" alt="xcm besttilt"  title="xcm besttilt photo" /></p>
<p>The <a href="http://www.teamxtender.com/news/comments.php?id=124">XCM BestTilt</a> includes a complete replacement shell for the back of the 360&#8242;s controller. It requires just a small amount of soldering to install (five easy solder points.) Once you hook those up, it just screws into place, and you&#8217;re ready to go.</p>
<p>Here&#8217;s a video of the controller in action:</p>
<p><a href="http://technabob.com/blog/2007/05/10/team-x-tender-tilt-sensitive-xbox-360-controller-kit/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The $40 modification kit should ship any day now in both <a href="http://www.divineo.cn/cgi-bin/div-cn/360-xbtw.html">white</a> and <a href="http://www.divineo.cn/cgi-bin/div-cn/360-xbtb.html">black</a> variants, so Xbox 360 Elite snobs can join in the fun too.</p>
]]></content:encoded>
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