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If you’re one of the folks not convinced by the necessity of Left 4 Dead 2 when there’s a perfectly good Left 4 Dead …game already around, released just last year, then next month’s demo may help you ruminate further on the possibilities of zombie-hunting in New Orleans.
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September 23rd, 2009 by: Alisha K.
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Does every game necessarily need multiplayer? Nah, certainly not, but these days, it’s pretty standard, though the excellent BioShock… was allowed to stand on its own as an (amazing) single player experience. For the sequel, however, players get a chance to experience the fall of Rapture firsthand in the new
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September 4th, 2009 by: Alisha K.
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The amazing co-operative zombie FPS Left 4 Dead… is about to get a little bigger. Valve just announced the game’s first DLC: the Survival Pack. The new content will be available for both Xbox 360 and PC, and will include two new versus campaigns as well as a new multiplayer
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February 7th, 2009 by: Alisha K.
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The first Final Fantasy: Crystal Chronicles… (for the GameCube) made use of the Game Boy Advance as a controller and 2nd screen. While it was a good idea on paper, in reality the feature was a shackle: multiplayer was only possible if every player had a Game Boy Advance to
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January 27th, 2009 by: Lambert Varias
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This nifty proof-of-concept demo shows off just one of the many gameplay possibilities for multi-player video games on Apple’s wonderphone.
iPong is a variant of Atari’s classic paddle ball game, with a multi-device, multi-player twist. Using some clever trickery, players can actually bounce their ball off of their iPhone’s screen…
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May 29th, 2008 by: Technabob
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Wow, time flies when you’re having fun. Can you believe that it’s been five years since the Xbox LIVE online service got its start?
It seems like only yesterday, but on November 15, 2002, Microsoft’s groundbreaking online gaming platform made its debut as an add-on to the original Xbox. Five…
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November 7th, 2007 by: Technabob
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The gaming world is full of MMORPGs, games that feature interaction of hundreds or thousands of players. However, these games usually don’t put them all in the same place at the same time, and don’t have hundreds battling each other at the same time. Because of bandwidth constraints (especially upstream),…
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September 7th, 2007 by: Technabob