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	<title>technabob &#187; user interface</title>
	<atom:link href="http://technabob.com/blog/tag/user-interface/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>gadgets, gizmos, games, cool gadgets, geeky gadgets</description>
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		<title>walky lets you control robots via finger gestures, turns iphone into a wii</title>
		<link>http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/</link>
		<comments>http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:05:45 +0000</pubDate>
		<dc:creator>lambert v.</dc:creator>
				<category><![CDATA[computing]]></category>
		<category><![CDATA[cool toys]]></category>
		<category><![CDATA[future tech]]></category>
		<category><![CDATA[hacks + mods]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=22934</guid>
		<description><![CDATA[Yuta Sugiura and his colleagues at the Graduate School of Media Design in Keio University had a valid starting point &#8211; most of the software or hardware input systems today have no direct correlation to the command to be executed, and so are not that easy to master. As high-tech items like robots become more&#8230;]]></description>
			<content:encoded><![CDATA[<p>Yuta Sugiura and his colleagues at the Graduate School of Media Design in Keio University had a valid starting point &#8211; most of the software or hardware input systems today have no direct correlation to the command to be executed, and so are not that easy to master. As high-tech items like robots become more mainstream, easy methods of interaction and operation becomes more important. So Sugiura and company proposed a natural input system for controlling humanoid robots with their custom iPhone app, Walky.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-22949" title="finger_controlled_robot" src="http://technabob.com/blog/wp-content/uploads/2009/11/finger_controlled_robot.jpg" alt="finger_controlled_robot" width="600" height="338" /></p>
<p>Walky&#8217;s interface is idiotproof &#8211; make your fingers walk and the robot walks, make a jumping gesture and the robot jumps, kick and the robot kicks. You can imagine how much easier it would be to teach people how to control robots using a system like this as opposed to something that uses an array of buttons, levers and knobs. Nintendo hit upon that idea too, and turned it into lots of money by creating the Wii. Hand over a gamepad to an inexperienced gamer and you&#8217;ll have to spend quite some time explaining the controls before the person gets the hang of it, but give that same person a Wii and he won&#8217;t even need your help because the input system is much more natural. But is gesture-based input really the simplest and most practical input system?</p>
<p><a href="http://technabob.com/blog/2009/11/13/walky-gesture-controlled-robot/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>I don&#8217;t know about you, but I&#8217;m gonna have to side with buttons, levers and knobs for now. If you watched the video you saw how freakin&#8217; cumbersome the system was; there was simply too much effort needed for a simple command. Maybe gesture-based systems are okay for entertainment or educational purposes &#8211; Walky is indeed a fun way of introducing robotics to kids &#8211; but if I had to use a natural input system I&#8217;d rather it be a voice-operated one.</p>
<p>[via <a href="http://www.plasticpals.com/?p=17266">Plastic Pals</a>]</p>
]]></content:encoded>
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		<title>10/gui user interface concept ponders how future slackers will kill time on the computer</title>
		<link>http://technabob.com/blog/2009/10/16/10gui-user-interface-concept/</link>
		<comments>http://technabob.com/blog/2009/10/16/10gui-user-interface-concept/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 11:40:26 +0000</pubDate>
		<dc:creator>lambert v.</dc:creator>
				<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[future tech]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[strange + wonderful]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[gui]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=21539</guid>
		<description><![CDATA[Those of us who spend more time in front of our computers instead of other humans know that the current keyboard and mouse method of interaction with our magic boxes are far from perfect. I for one, want a half-sphere, multitouch surface that lets me move stuff onscreen with my right hand (my mouse hand)&#8230;]]></description>
			<content:encoded><![CDATA[<p>Those of us who spend more time in front of our computers instead of other humans know that the current keyboard and mouse method of interaction with our magic boxes are far from perfect. I for one, want a half-sphere, multitouch surface that lets me move stuff onscreen with my right hand (my mouse hand) resting on it. I&#8217;ll also settle for a mindjack, you know, get rid of the peripherals altogether and interact with a computer using nerve signals. Whatever, as long as it saves me from mouse arm aches. R. Clayton Miller wants us to start thinking of new hardware and software that will trump our current ways of interacting with computers with his concept video, 10/GUI.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-21540" src="http://technabob.com/blog/wp-content/uploads/2009/10/10gui-3.jpg" alt="10gui-3" width="600" height="347" /></p>
<p>As you can see from the picture above, Miller&#8217;s take on the next generation interface is a keyboard-sized multitouch pad, partnered with software that makes use of 10 fingers at once. But that&#8217;s not even half of Miller&#8217;s practical ideas. He also imagines an operating system that, instead of letting users clutter their screens with windows, imposes order by constraining the position, size, and movement of windows. Think it won&#8217;t work? You&#8217;d better watch Miller&#8217;s video for the rest of his 10 cents:</p>
<p><a href="http://technabob.com/blog/2009/10/16/10gui-user-interface-concept/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>You know what, screw you tengooey, man the narrator&#8217;s voice is hypnotic. Comforting. Soothing. He could be saying fruit gallop poncho for all I care. I think I&#8217;ll play this video until I fall asleep. Check out the 10/GUI <a href="http://10gui.com/background/">website</a> for more info.</p>
<p>[via <a href="http://digg.com/design/Reinventing_Desktop_Human_Computer_Interaction_Video">digg</a>]</p>
]]></content:encoded>
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		<title>world&#8217;s largest multi-touch screen</title>
		<link>http://technabob.com/blog/2007/06/09/worlds-largest-multi-touch-screen/</link>
		<comments>http://technabob.com/blog/2007/06/09/worlds-largest-multi-touch-screen/#comments</comments>
		<pubDate>Sat, 09 Jun 2007 22:49:44 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[computing]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[hp]]></category>
		<category><![CDATA[huge]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[multitouch]]></category>
		<category><![CDATA[obscura]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[wpf]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/06/09/worlds-largest-multi-touch-screen/</guid>
		<description><![CDATA[HP wowed crowds with this amazing, massive multi-touch display wall at this past week&#8217;s Wall Street Journal D5 Conference.

The 16 x 8-foot interactive display allowed multiple visitors to simultaneously control audio, video, photos and other multimedia content using their hands to navigate.
<strong>Click to View Embedded Video Clip</strong>
The installation was put together by Obscura&#8230;]]></description>
			<content:encoded><![CDATA[<p>HP wowed crowds with this amazing, massive multi-touch display wall at this past week&#8217;s <a href="http://d5.allthingsd.com/">Wall Street Journal D5 Conference</a>.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/06/obscura_multitouch.jpg" alt="Obscura Digital’s Huge Multitouch Display" /></p>
<p>The 16 x 8-foot interactive display allowed multiple visitors to simultaneously control audio, video, photos and other multimedia content using their hands to navigate.</p>
<p><a href="http://technabob.com/blog/2007/06/09/worlds-largest-multi-touch-screen/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The installation was put together by <a href="http://www.obscuradigital.com/">Obscura Digital</a> and commissioned by HP as part of an advertising campaign for the event.</p>
<p><a href="http://technabob.com/blog/2007/06/09/worlds-largest-multi-touch-screen/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>GUI Wiz <a href="http://blog.lookorfeel.com/index.php/2007/06/04/hp-multi-touch-interactive-canvas-launched-at-d5/">Darren David</a> was responsible for putting together the user interface using Microsoft&#8217;s <a href="http://en.wikipedia.org/wiki/Windows_Presentation_Foundation">Windows Presentation Foundation</a> (WPF.) According to David, the entire project was designed, developed an built in just four weeks.</p>
<p>[via <a href="http://www.freshcreation.nl/comments.php?id=1152_0_1_0_C">Fresh Creation</a>]</p>
]]></content:encoded>
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		<title>microsoft zenzui aims to revamp mobile surfing</title>
		<link>http://technabob.com/blog/2007/03/27/microsoft-zenzui-to-revamp-mobile-surfing/</link>
		<comments>http://technabob.com/blog/2007/03/27/microsoft-zenzui-to-revamp-mobile-surfing/#comments</comments>
		<pubDate>Tue, 27 Mar 2007 15:52:21 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[mobile tech]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[widget]]></category>
		<category><![CDATA[zenzui]]></category>
		<category><![CDATA[zoom]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/03/27/microsoft-zenzui-to-revamp-mobile-surfing/</guid>
		<description><![CDATA[Microsoft today announced a new startup business focused on improving user interfaces for mobile devices called &#8220;ZenZui.&#8221;

ZenZui&#8217;s differentiator is its unique &#8220;zooming&#8221; user interface which lets you quickly maneuver from one application or website to another. The interface features a grid of customizable &#8220;tiles&#8221; which provide links directly to the users areas of interest.&#8230;]]></description>
			<content:encoded><![CDATA[<p>Microsoft today announced a new startup business focused on improving user interfaces for mobile devices called &#8220;<a href="http://www.zenzui.com/">ZenZui</a>.&#8221;</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/03/zenzui.jpg" alt="Microsoft ZenZui User Interface" /></p>
<p>ZenZui&#8217;s differentiator is its unique &#8220;zooming&#8221; user interface which lets you quickly maneuver from one application or website to another. The interface features a grid of customizable &#8220;tiles&#8221; which provide links directly to the users areas of interest. Once a tile is chosen, the selected content immediately fills the mobile devices screen.<br />
<p><a href="http://technabob.com/blog/2007/03/27/microsoft-zenzui-to-revamp-mobile-surfing/"><strong>Click to View Embedded Video Clip</strong></a></p><br />
When you strip away the marketing hyperbole here, the applications really looks very similar to the desktop &#8220;widget&#8221; technology that&#8217;s present in both Mac OSX and Windows Vista, but shrunken down to a mobile format, and with a spiffy navigational interface.</p>
]]></content:encoded>
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		<title>microsoft zune user interface videos</title>
		<link>http://technabob.com/blog/2006/09/14/microsoft-zune-user-interface-video/</link>
		<comments>http://technabob.com/blog/2006/09/14/microsoft-zune-user-interface-video/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 21:12:02 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[media players]]></category>
		<category><![CDATA[media player]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mp3 player]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[zune]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/09/14/microsoft-zune-user-interface-video/</guid>
		<description><![CDATA[Mobility Today posted some up close footage of the new Microsoft Zune media player in action today.
<strong>Click to View Embedded Video Clip</strong>
Note the huge album art, and video playback is done in landscape mode to provide excellent widescreen movie viewing. The video also shows off the FM tuner capability (which now appears to support&#8230;]]></description>
			<content:encoded><![CDATA[<p>Mobility Today posted some up close footage of the new Microsoft Zune media player in action today.</p>
<p><a href="http://technabob.com/blog/2006/09/14/microsoft-zune-user-interface-video/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Note the huge album art, and video playback is done in landscape mode to provide excellent widescreen movie viewing. The video also shows off the FM tuner capability (which now appears to support RDS for track and title information &#8211; cool!) and a sneak peek at the ability to share content between devices.</p>
<p><a href="http://technabob.com/blog/2006/09/14/microsoft-zune-user-interface-video/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>The second video shows off the tune sharing ability a little better, which looks less like the streaming ability that was originally rumored, and more like the ability to download tracks from device to device. The latest word is that DRM will be used to make shared tracks expire or be limited to a certain number of plays.</p>
<p>[via <a href="http://mobilitytoday.com/news/zune_video_upclose.html">Mobility Today</a> via <a href="http://www.gizmodo.com/gadgets/portable-media/microsoft-zune-in-action-real-video-of-the-ui-200713.php">Gizmodo</a>]</p>
]]></content:encoded>
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		<title>more on the wii channel menu</title>
		<link>http://technabob.com/blog/2006/09/14/more-on-the-wii-channel-menu/</link>
		<comments>http://technabob.com/blog/2006/09/14/more-on-the-wii-channel-menu/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 20:41:03 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[home entertainment]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/09/14/more-on-the-wii-channel-menu/</guid>
		<description><![CDATA[Earlier today, we reported on the official launch announcement for the Nintendo Wii.
More details have emerged on Nintendo&#8217;s interface which will be broken up into &#8220;Channels.&#8221; Below are Nintendo&#8217;s descriptions of the channels:

<strong>Disc Channel:</strong> This channel allows users to play either Wii game discs or the entire library of Nintendo GameCube discs.
<strong>Mii Channel:</strong> Fun&#8230;]]></description>
			<content:encoded><![CDATA[<p>Earlier today, <a href="/blog/2006/09/14/official-wii-pricing-and-release-date-announced/">we reported on the official launch announcement</a> for the Nintendo Wii.</p>
<p>More details have emerged on Nintendo&#8217;s interface which will be broken up into &#8220;Channels.&#8221; Below are Nintendo&#8217;s descriptions of the channels:</p>
<div align="center"><img id="image384" src="http://technabob.com/blog/wp-content/uploads/2006/09/wii_channels.jpg" alt="Wii Channels Interface" /></div>
<p><strong>Disc Channel:</strong> This channel allows users to play either Wii game discs or the entire library of Nintendo GameCube discs.</p>
<p><strong>Mii Channel:</strong> Fun caricatured portraits created in this channel can be used as characters across a variety of Wii software. Portraits can be stored in a user</p>
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		<title>playstation 3 menu system direct video feed</title>
		<link>http://technabob.com/blog/2006/08/20/playstation-3-menu-system-direct-video-feed/</link>
		<comments>http://technabob.com/blog/2006/08/20/playstation-3-menu-system-direct-video-feed/#comments</comments>
		<pubDate>Mon, 21 Aug 2006 04:27:49 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[google video]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[user interface]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/08/20/playstation-3-menu-system-direct-video-feed/</guid>
		<description><![CDATA[<strong>IGN</strong> has posted this video showing a direct feed of the <strong>Sony Playstation 3&#8217;s</strong> &#8220;dashboard&#8221; user interface. At this point, it looks strikingly similar to the PSP&#8217;s interface:
<strong>Click to View Embedded Video Clip</strong>
No real surprises here&#8230; The ability to pull up system menus while playing a game is really the only &#8220;new&#8221; thing for Sony, and&#8230;]]></description>
			<content:encoded><![CDATA[<p><strong>IGN</strong> has posted this video showing a direct feed of the <strong>Sony Playstation 3&#8217;s</strong> &#8220;dashboard&#8221; user interface. At this point, it looks strikingly similar to the PSP&#8217;s interface:</p>
<div align="center"><p><a href="http://technabob.com/blog/2006/08/20/playstation-3-menu-system-direct-video-feed/"><strong>Click to View Embedded Video Clip</strong></a></p></div>
<p>No real surprises here&#8230; The ability to pull up system menus while playing a game is really the only &#8220;new&#8221; thing for Sony, and this has already been done on the <strong>Xbox 360</strong>. There&#8217;s also no indication yet how navigation of downloadable content will work, but in all likelihood, they&#8217;ll try to do something to respond to the content services that are already present in the 360 with Live Marketplace and also expected for the upcoming <strong>Wii</strong>.</p>
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		<title>prototype augmented reality system from msft</title>
		<link>http://technabob.com/blog/2006/08/06/prototype-augmented-reality-system-from-msft/</link>
		<comments>http://technabob.com/blog/2006/08/06/prototype-augmented-reality-system-from-msft/#comments</comments>
		<pubDate>Sun, 06 Aug 2006 22:55:15 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[future tech]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[miscellany]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[projector]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2006/08/06/prototype-augmented-reality-system-from-msft/</guid>
		<description><![CDATA[Check out this cool video of <strong>Microsoft&#8217;s</strong> prototype for an augmented reality system known as &#8220;<strong>PlayAnywhere</strong>&#8220;. The system combines a video projector and a sensing device that can detect a user&#8217;s gestures and the position objects placed on a surface in real time, and utilize that data to create a highly interactive and intuitive user interface.&#8230;]]></description>
			<content:encoded><![CDATA[<p>Check out this cool video of <strong>Microsoft&#8217;s</strong> prototype for an augmented reality system known as &#8220;<strong>PlayAnywhere</strong>&#8220;. The system combines a video projector and a sensing device that can detect a user&#8217;s gestures and the position objects placed on a surface in real time, and utilize that data to create a highly interactive and intuitive user interface.</p>
<p><a href="http://technabob.com/blog/2006/08/06/prototype-augmented-reality-system-from-msft/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/YRfWhUnYyY8"></param><ibed type="application/x-shockwave-flash" width="425" height="350"></ibed></p>
<p></object>[via <a href="http://www.videosift.com">VideoSift</a>]<br />
<a href="http://research.microsoft.com/~awilson/papers/Wilson%20PlayAnywhere%20UIST%202005.pdf"><br />
Technical Overview from Microsoft Research</a> (PDF)</p>
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