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	<title>technabob &#187; vector</title>
	<atom:link href="http://technabob.com/blog/tag/vector/feed/" rel="self" type="application/rss+xml" />
	<link>http://technabob.com/blog</link>
	<description>gadgets, gizmos, games, cool gadgets, geeky gadgets</description>
	<lastBuildDate>Mon, 23 Nov 2009 00:53:35 +0000</lastBuildDate>
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		<title>how to make your own ds lite covers: a quick lesson</title>
		<link>http://technabob.com/blog/2009/09/08/how-to-make-your-own-ds-lite-covers/</link>
		<comments>http://technabob.com/blog/2009/09/08/how-to-make-your-own-ds-lite-covers/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 11:45:21 +0000</pubDate>
		<dc:creator>alisha k.</dc:creator>
				<category><![CDATA[geek art + craft]]></category>
		<category><![CDATA[hacks + mods]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[tribal]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=19591</guid>
		<description><![CDATA[Are you paying attention? This will be a quick tutorial on customizing your Nintendo DS Lite. Here we go. Step one: draw some stuff. It probably helps if you can draw. Step two: vectorize that business and print it out. Step three: cut out designs from desired material and affix to DS. Sounds simple, eh?&#8230;]]></description>
			<content:encoded><![CDATA[<p>Are you paying attention? This will be a quick tutorial on customizing your Nintendo DS Lite. Here we go. Step one: draw some stuff. It probably helps if you can draw. Step two: vectorize that business and print it out. Step three: cut out designs from desired material and affix to DS. Sounds simple, eh?</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-19592" src="http://technabob.com/blog/wp-content/uploads/2009/09/tb-vectords.jpg" alt="tribal nintendo ds cover art" width="600" height="394" /></p>
<p>I doubt it was that simple. At least, I&#8217;m sure I couldn&#8217;t pull it off. But if you&#8217;re hoping for more handy tips at the source, give it up; this nifty little DIY DS cover is the only thing to be found on a <a href="http://mountiexxl.deviantart.com/art/DS-Lite-Tribal-Dragon-Casemod-134221262">new deviantART account</a>, and there&#8217;s a lack of detail about the process. As in, there&#8217;s <em>none</em>. Feel free to imagine aliens swooped in and drew up the whole project. That&#8217;s what I&#8217;m going with.</p>
<p>On a serious note, vector art could lead to all sorts of interesting DS designs. Would love to see if anyone had tried something similar!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>scope 2 rgb led watch reminds me of vector video games</title>
		<link>http://technabob.com/blog/2008/10/17/scope-2-rgb-led-watch-reminds-me-of-vector-video-games/</link>
		<comments>http://technabob.com/blog/2008/10/17/scope-2-rgb-led-watch-reminds-me-of-vector-video-games/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 11:30:40 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[timepieces]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[led]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[rgb]]></category>
		<category><![CDATA[stainless steel]]></category>
		<category><![CDATA[tempest]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[watch]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/?p=4863</guid>
		<description><![CDATA[I don&#8217;t know what it is about these retro-futuristic watches from Japan, but for me they conjure up images of 1980s color vector video games like Tempest or Quantum.

The limited-edition Scope 2 watch uses a special multi-color (RGB) LED display to tell the time. Depending on the model you choose, either a red or green&#8230;]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know what it is about these retro-futuristic watches from Japan, but for me they conjure up images of 1980s color vector video games like <a href="http://en.wikipedia.org/wiki/Tempest_(arcade_game)">Tempest</a> or <a href="http://en.wikipedia.org/wiki/Quantum_(game)">Quantum</a>.</p>
<p style="text-align: center;"><img class="size-full wp-image-4864 aligncenter" title="scope_2_led_watch" src="http://technabob.com/blog/wp-content/uploads/2008/10/scope_2_led_watch.jpg" alt="" width="520" height="761" /></p>
<p>The limited-edition Scope 2 watch uses a special multi-color (RGB) LED display to tell the time. Depending on the model you choose, either a red or green horizontal hairline signifies an hour, while a contrasting colored &#8220;target&#8221; surrounds the current 5 minute interval, and four tiny dots which reside on a separate circular nub indicate individual minutes. Sound a bit confusing? Maybe this diagram will help sort things out for you:</p>
<p style="text-align: center;"><img class="size-full wp-image-4865 aligncenter" title="scope_2_watch_works" src="http://technabob.com/blog/wp-content/uploads/2008/10/scope_2_watch_works.jpg" alt="" width="520" height="418" /></p>
<p style="text-align: left;">Better, no? If you do manage to figure out anything other than the fact that it&#8217;s about 20 minutes after something or other, let me know.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4866" title="scope_2_watch_colors" src="http://technabob.com/blog/wp-content/uploads/2008/10/scope_2_watch_colors.jpg" alt="" width="520" height="540" /></p>
<p>At this point, the only place you can get the Scope 2 is from Japanese watch seller <a href="http://www.seahope.com/e-commex/cgi-bin/ex_disp_category.cgi?id=SCOPE2">Seahope</a> for ¥21,000 (appx $207 USD) but I&#8217;m HOPEful (get it?) that they&#8217;ll make their way to the western hemisphere soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://technabob.com/blog/2008/10/17/scope-2-rgb-led-watch-reminds-me-of-vector-video-games/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>tetris blocks fall on oscilloscope screen</title>
		<link>http://technabob.com/blog/2008/02/15/tetris-blocks-fall-on-oscilloscope-screen/</link>
		<comments>http://technabob.com/blog/2008/02/15/tetris-blocks-fall-on-oscilloscope-screen/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 12:40:03 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[hacks + mods]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[beam]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[oscilloscope]]></category>
		<category><![CDATA[russia]]></category>
		<category><![CDATA[tetris]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2008/02/15/tetris-blocks-fall-on-oscilloscope-screen/</guid>
		<description><![CDATA[Here&#8217;s a cool hack which uses an old oscilloscope to play an accurate game of the arcade classic, Tetris.

Engineer Lars Pontoppidan created Scopetris using an AtMega32 micro-controller to drive the beam of an oscilloscope to mimic the game play of the classic Soviet puzzle game.
<strong>Click to View Embedded Video Clip</strong>
Lars had to create&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a cool hack which uses an old oscilloscope to play an accurate game of the arcade classic, Tetris.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/scopetris_close.jpg" alt="Scopetris Oscilloscope Tetris" /></p>
<p>Engineer Lars Pontoppidan created <a href="http://pontoppidan.info/lars/index.php?proj=scopetris">Scopetris</a> using an <a href="http://www.atmel.com/dyn/products/product_card.asp?part_id=2014">AtMega32</a> micro-controller to drive the beam of an oscilloscope to mimic the game play of the classic Soviet puzzle game.</p>
<p><a href="http://technabob.com/blog/2008/02/15/tetris-blocks-fall-on-oscilloscope-screen/"><strong>Click to View Embedded Video Clip</strong></a></p>
<p>Lars had to create custom circuitry and programmed the beam to produce a similar visual result to that of those old vector graphic games. The game is controlled using a traditional Atari 9-pin digital joystick.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2008/02/scope_tetris_scopetris.jpg" alt="Scopetris Oscilloscope Tetris" /></p>
<p>Unlike some lesser oscilloscope beam hacks which use simple video games like Pong, Lars really went all out to create a game with the relative complexity of Tetris. Using his significant programming prowess, Pontoppidan programmed the circuit to manage each individual as an independent object, allowing it to behave very similarly to the original arcade classic.</p>
<p>Kudos to Lars for an outstanding scope hack.</p>
<p>[via <a href="http://hackedgadgets.com/">Hacked Gadgets</a> via <a href="http://blog.makezine.com/archive/2008/02/oscilloscope_tetris.html?CMP=OTC-0D6B48984890">MAKE</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://technabob.com/blog/2008/02/15/tetris-blocks-fall-on-oscilloscope-screen/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>video games get vectorized</title>
		<link>http://technabob.com/blog/2007/12/29/video-games-get-vectorized/</link>
		<comments>http://technabob.com/blog/2007/12/29/video-games-get-vectorized/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 02:41:26 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[convert]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[line]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[pac man]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/12/29/video-games-get-vectorized/</guid>
		<description><![CDATA[Check out these awesome vector art variations on classic arcade game characters.

Game enthusiast Philipp Lenssen took partial screenshots from famous arcade games and ran them through VectorMagic, a nifty online bitmap-to-vector conversion tool, then enlarged them to exaggerate the line-art effect.

I&#8217;m so used to seeing all these gaming icons in their traditional pixel&#8230;]]></description>
			<content:encoded><![CDATA[<p>Check out these awesome vector art variations on classic arcade game characters.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/12/vector_mario.png" alt="Vector Mario by Philipp Lenssen" /></p>
<p>Game enthusiast Philipp Lenssen took partial screenshots from famous arcade games and ran them through <a href="http://vectormagic.stanford.edu/">VectorMagic</a>, a nifty online bitmap-to-vector conversion tool, then enlarged them to exaggerate the line-art effect.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/12/vector_pacman.png" alt="Vector Pac-Man by Philipp Lenssen" /></p>
<p>I&#8217;m so used to seeing all these gaming icons in their traditional pixel block form, it was really cool to see them reinterpreted in a way I never imagined.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/12/vector_donkey_kong.png" alt="Vector Donkey Kong by Philipp Lenssen" /></p>
<p>The only thing cooler would be a <a href="http://www.mamedev.org">MAME</a> video filter that would actually let you play the games in their vector form.</p>
<p>You can check Philipp&#8217;s entire collection of vectorized video game art over on <a href="http://blogoscoped.com/blownup/">Google Blogoscoped</a>.</p>
<p>[via <a href="http://drawn.ca/2007/12/26/vectorized-video-game-art/">DRAWN!</a>] <em>(thanks for the tip, <a href="http://www.roadsidescholar.com">Roadside Scholar</a>!) </em></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>geometry wars galaxies confirmed for nintendo wii, ds</title>
		<link>http://technabob.com/blog/2007/05/25/geometry-wars-galaxies-confirmed-for-nintendo-wii-ds/</link>
		<comments>http://technabob.com/blog/2007/05/25/geometry-wars-galaxies-confirmed-for-nintendo-wii-ds/#comments</comments>
		<pubDate>Fri, 25 May 2007 15:24:51 +0000</pubDate>
		<dc:creator>technabob</dc:creator>
				<category><![CDATA[video games]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[bizarre creations]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[geometry wars]]></category>
		<category><![CDATA[kuju]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[sierra]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://technabob.com/blog/2007/05/25/geometry-wars-galaxies-confirmed-for-nintendo-wii-ds/</guid>
		<description><![CDATA[If you own an Xbox 360, you already know the crack-like addictive powers of the retro-mod arcade shooter <em>Geometry Wars: Retro Evolved</em>.

If you&#8217;re a Nintendo fan, you&#8217;ll now be able to get in on the action. Sierra Entertainment today announced that Geometry Wars: Galaxies, a follow up to the frantic 2D game is coming&#8230;]]></description>
			<content:encoded><![CDATA[<p>If you own an Xbox 360, you already know the crack-like addictive powers of the retro-mod arcade shooter <em>Geometry Wars: Retro Evolved</em>.</p>
<p style="text-align: center"><img src="http://technabob.com/blog/wp-content/uploads/2007/05/geometry_wars_galaxies.jpg" alt="Geometry Wars: Galaxies" /></p>
<p>If you&#8217;re a Nintendo fan, you&#8217;ll now be able to get in on the action. Sierra Entertainment today announced that <a href="http://www.sierra.com/en/home/games/game_info.prod-L2NvbnRlbnQvc2llcnJhL2VuL3Byb2R1Y3RzL2dlb21ldHJ5X3dhcnNfZ2FsYXhpZXM%3d.platform-global.html">Geometry Wars: Galaxies</a>, a follow up to the frantic 2D game is coming for the Nintendo Wii and DS. Both the Wii version and the DS version will take advantage of the unique control schemes of each device. There will also be bonus unlockable content when you link up your Wii and DS via Wi-Fi.</p>
<p>In addition to a variety of new levels, the game will include a full remake of the Xbox 360 classic. The new game will also feature battle and co-op multiplayer modes, which I can&#8217;t wait to check out.</p>
<p>While the original series was developed by <a href="http://www.bizarrecreations.com">Bizarre Creations</a>, the port is being developed by <a href="http://www.kuju.com/">KUJU Entertainment</a>, who&#8217;s also working on the highly anticipated PSP 2D/3D platformer, <a href="/blog/2007/01/27/crush-psp-2d3d-platformer-looks-promising/">Crush</a>. Geometry Wars: Galaxies should be available for both Nintendo systems sometime this fall.</p>
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