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How Old School Video Game Graphics Worked

by Conner Flynn
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Check out part one of this new instructional video series, in which The iBookGuy explains how computer and video game graphics worked back in the 1980s. If you love old games and old computers, you’ll enjoy this video. You might even learn a few things.

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This first video in the series starts things off simply with an explanation of 8-bit color limitations of classic machines like the Commodore 64 and Nintendo Entertainment System. If you are just learning about these things, he makes it super easy to understand, so you won’t get lost. Seriously it is simple stuff explained in a simple way.

In the next video he will be covering Apple II graphics.

[via Hacker News via Laughing Squid]



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