The thing I have always loved about NASA is that it knows the way to keep Americans interested in space and exploration is to share all the awesome stuff its astronauts and scientists discover on missions.
I’m from Texas, so if you tell me the weather at some far away location I am traveling is hot, I can relate. If you tell me it’s really cold wherever I am heading I might have a hard time wrapping my mind around anything colder than freezing.
Fans of driving simulator games not only play with steering wheels, gear shifters and pedals. Some of them get working gauges to make the experience more immersive. Hack A Day forum member Leon Bataille wanted to have a dashboard for Euro Truck Simulator 2 (ETS 2), but instead of buying or building the gauges and indicators, he decided to use the dashboard of an actual car.
Don’t touch. That should be the motto of Google’s new technology that allows people to control many of their favorite devices without ever laying a hand on them.
Dubbed Project Soli, it’s a radar-based system that allows people to do things like rub their fingers together or tap their fingers in order to interact with the machines they love.
Daniel Rozin loves to create mechanical and virtual mirrors, inviting the viewer to participate in the completion of his artwork. His latest piece is no different. The PomPom Mirror uses tufts of fake black and beige fur as pixels to generate a “reflection.”
I just saw a post on Time.com about a patent Google has filed for a high-tech Teddy Bear. (Hey, it had to happen sooner or later.) So I clicked on the link to read the patent application and what I found was pretty darn freaky.
Normally, if you want to design your own video game levels, you need some sort of programming skills to do it. A new system has landed on Kickstarter called Bloxels that lets anyone design levels for a game world using blocks and a square game board in the real world.
In recent years, Apple has started following trends instead of popularizing them. There’s nothing wrong with that, but what’s wrong is it’s done nothing to fix the weaknesses of the designs they’re adopting. For instance, like Samsung and other smartphone makers Apple hasn’t come up with a good way to make its large phones easier to use with one hand.
We’ve featured a few augmented reality tattoos before, but in all of them the QR code or bar code were visible, if not the only figure drawn onto the skin. Illustrator Sutu’s take on the permanent trick hides the magic in plain sight.
If zSpace has its way, our kids will learn in the same way Tony Stark works in the movies. The company makes virtual reality computers that have infinite applications yet are easy enough for children to use.
I’ve always enjoyed playing with the Etch-a-Sketch. Sure, it’s nearly impossible to draw circles or triangles, but that’s part of the fun. Instructables contributor Jon-a-tron decided to make his own sort of line drawing tool, but this one draws in a zen garden.
Mankind has always dreamed about experiencing flight like the birds do. We’ve come a long way, but flying planes, even hang gliding, still doesn’t capture what it is like to actually be the bird. Well, Birdly gets us several steps (er, flaps) closer.
Japanese company No New Folk are working on Orphe, a pair of shoes for performers. Each shoe has 100 individually controlled LEDs, an ARM Cortex microprocessor, a Bluetooth chip and a motion sensor that can be used to control another device with the wearer’s movements.
We may quickly be solving how to show virtual reality effectively, but we’re still figuring out how to move in it. We’ve seen pseudo–treadmills and full sets of motion sensors, but Stompz claims its eponymous motion controllers are all we need to move around in virtual spaces.
Fans who make Portal recreations usually resort to mirrors and simple perspective tricks to simulate the game’s space-warping effect. But software designer Roland Smeenk’s setup actually creates windows to another space. You still can’t walk into them though.