Normally, in games, alien cultures seem to be designed to be convenient, rather than plausible. Why is it that everybody but Hutts and Wookiees speaks English, regardless of the planet of origin or species. Here on Earth (only one planet) we have only one species using language (that we know of) and we have 6,909 living languages.
Eight years ago (in the game Impact Winter’s setting), an asteroid struck Manitoba. That was indeed bad, but the worst part was the amount of debris it kicked up into the atmosphere. As a result, the oceans froze over, the skies darkened, and snow covered everything.
There have been countless games, films, and novels written about a hero or group of heroes rising up to combat some great evil as it’s awakening and attempting to once more regain all of its evilness and power.
Tetris is one of the greatest games ever made. There’s something that fascinating, mesmerizing, and addictive about putting various blocks in perfectly fitting holes, even if the Tetris god never graces you with the line piece you need.
The video game arcade cabinet is fast becoming a relic of a not so distant past, what with the rise of video game consoles and increasingly powerful and versatile portable video game systems. But a group of Canadian indie developers have turned to the iconic device to bolster their fledgling community.
While it certainly wouldn’t be the first game I’ve heard of where pooping is a central element (yeah, I can’t believe it either), but Poopocalypse definitely has the best name of the genre.
From what I can tell, Wolpertinger Games‘ Xbox Live Indie game is all about pooping pidgeons.
I came across this unusual game over on IndieGames earlier today, and I have to say I like the way the early build is shaping up.
A small independent game studio called Santa Ragione created Tales of Unspoken World after being inspired by this stylized case design from the Famicase art exhibit a few of years ago.
Watch out Mario, you’re not the only blue-collar platformer who’s also in the saving the world business. Currently in development by the Hitbox Team, Dustforce! stars a high-jumping, energetic sweeper. He hates dust and dirt so much that he won’t even touch gold coins until he’s cleaned the treasure chest where they’re stored, whereas Mario just leaves the rubble of the bricks he breaks in his wake.
Indie developer Daniel Remar’s upcoming PC game Hero Core is just about as old school as shooters and platformers get. The game sports Game Boy-era black and white graphics, and pays homage to earlier incarnations of Metroid and Mega Man.
While it’s not long, complex or difficult Little Wheel has a nice atmosphere and a unique charm. As GameSpy‘s Brian Miggels said, Little Wheel may be a bite-sized game, but it is nonetheless a complete package.
Little Wheel has a simple story, amazing visuals and an even more outstanding soundtrack.
Did you know that all conversations with the ladies end either in “scoring” (somehow) or having the police called on your freaky ass? That’s what the world seems to boil down to in Don’t Be Nervous Talking 2 Girls, a product of Xbox Live’s indie games community.
For a mere 80 Microsoft points ($1 USD), you can move through a number of dialogue screens, most of them refreshingly less stalkeriffic than the above, which I’m guessing indicates the end of your game.