When you’re at the pub, drinking all night and playing darts, I bet your aim is pretty bad. For most of us, hitting the bulls-eye becomes harder the more you drink. Not when you’re playing with Mark Rober’s motion-tracking dart board though.
Last November we heard about VRcade, a virtual reality system that lets the user move around while wearing a VR headset, thanks to wireless wearable electronics and cameras. A company called Zero Latency is working on the Inversion Project, a very similar setup for VR poster child Oculus Rift.
As shown by the Kinect, today’s cameras are powerful and cheap enough to provide accurate motion tracking. The same feat can be achieved by making the subject carry a motion sensor or a tracking device of some sort.
A new company called VRcade aims to revive the idea of a gaming arcade with the help of virtual reality. Whereas VR headsets like the Oculus Rift need to be wired to a computer to work, VRcade’s headset has a wireless transmitter.
Kids love to play fight. Just give them a few seconds of idle time and their minds will transform them into all sorts of characters. Soon enough you’ll hear them making sound effects for their movements and weapons.
Last year when I saw YEI Technology’s Unreal Engine demo of their 3-Space Sensors, I mentioned how it might be able to integrate with the Oculus Rift for a more immersive virtual reality experience. Turns out the company had the same plan all along.
Microsoft’s Kinect sensor has proven to be quite versatile and accurate, but in the end’s it’s only one motion sensor. A company called Yost Engineering Inc. or YEI recently showed off how multiple motion sensors can be used in videogames, enabling real-time motion capture and virtual reality.
Using a variety of visual tricks, including projection mapping, props, and motion-tracking, Sony managed to create some of the most mind-blowing visual illusions I’ve ever seen on video, bringing to life a sort of virtual “holodeck” for us to feast our eyes on.