Pandora Open Source Handheld Design Gets Updated
February 11th, 2009
Remember the Pandora open source handheld gaming console? Well after a long wait, it looks like the portable gaming system is getting closer to production from the looks of this revised design rendering I spotted over on the Open Pandora blog.
While the design hasn’t changed dramatically from the original renders, there have been some notable refinements. For starters, the keyboard has improved ergonomics, with rounded edges and better spacing between the keys. Power and volume controls have been moved to opposite ends of the console (presumably to decrease the likelihood of accidental power-offs). Another subtle change is the rounding of square corners on both the display and the case. And yes, the serif font on those keys is just a placeholder, and will probably change before the final production run.
And if you have any doubts that the Pandora is for real, here’s a recent video of a working prototype running Ångström Linux on its sharp 800 x 480 4.3″ LCD touchscreen.
And here’s another more thorough walkthrough, with Pandora playing some game emulators:
Yeah, it’s all a bit clunky at this stage, but if you’re into game emulation and the homebrew scene, the Pandora is definitely one to watch. All signs point to a first half of 2009 release for the Pandora, but given some false starts back at the end of 2008, there isn’t an official launch date yet. More details can be found on the Pandora website.
[via Open Pandora]