If Pac-Man Obeyed the Laws of Physics [Zero-G Arcade]
March 29th, 2009
If the Space Invaders can get physical, why can’t Pac-Man too? But unlike the strong gravitational pull in the Invaders’ physics simulation, Pac-Man and his ghostly pals have gotten the zero gravity treatment in this odd little update on the classic arcade maze game.
This quirky homebrew variant on Pac-Man from IMWILL envisions a world where nothing is bolted down, including the interior walls of the maze. Once the gameplay kicks in, gravity switches off, and Inky, Blinky, Pinky, Clyde, the power pills and dots all get to floating around the darkness of space.
You won’t be able to get through this game by memorizing patterns while playing this version. Heck, you’ll be lucky to survive a 30 seconds without a floating ghost smashing right into you. Your only hope is to gobble up a power pill, which turns on gravity for a few seconds, sucking every object in the direction of the red gravity arrow – but the ghosts never turn blue for you to chomp on. Good luck with all that.
The whole thing sort of reminds me of that time Homer Simpson let that bag of potato chips loose in the space capsule and had to eat them all.
It’s actually kind of fun once you get the hang of it – and definitely much harder than the original. If you’re ready to head into zero-Gs with Pac-Man, you can grab a download of the game here (Windows PCs only, bummer).
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